Tuesday, June 20, 2017

I hate it so much when I am late

So I showed up on patreon a changed up version of the new art for the game (I have decided against showing the new art both here and on Patreon for now, as I can't upload images in blogger, so it takes an excessive amount of fiddling around to get the same results here), you can look it there whenever you want (the weekly updates and the posts about the art of the game are usually public, anyway).
With that out of the way, let's talk about the new update, which will probably happen in a couple of days. The first two quests are done, but the third one needs a little more work, hopefully I should be able to wrap it up with the two extra days. Maybe I'll make it a little simpler (after all it's just a minor side-quest), so that I can hurry up and be done with it. Other than this, there isn't much else to report, development has been really focused this time around, and I didn't do any small changes (although I did take care of some rather nasty bugs, thanks to Pocket Aces for helping me with those).
I don't want to drag this any further, so I'll get back to work! Look forward to the release later this week! ^_^

Monday, June 12, 2017

Who's the weirdest girl of them all?

Likely Janet, the shop owner who's trying to make it big in the Gear market. I thought it was a good time to give her something to do, beyond the first scene. The quest is mostly done (it will be a "fetch quest" of sorts, but with a twist), but I have yet to figure out the location for it. I'd like to be able to make areas which are good to re-use, so I was considering some of the already existing places (like the forest, or the mountain of the second temple), but the forest already has enough going on for it, and the mountain is only accessible after you research the second temple. I guess I could change this so that the mountain is always available, but the path to the temple isn't, but I am not so sure. I'll start working on the third new quest, while I try to figure this one out.
I think I'll either have it start in Rahib or in the farm area, so that I can start adding some content to those places as well, but the contents will be determined by the starting place: if I go with the farms, I have a few options, like an investigation on the Zante farm, or something more generic involving monster attacks and so on, while if I go with Rahib as the starting place, I might want to tie it with the league of merchants or perhaps the dancing mini-game (which is already mostly done). I think I'll probably work on the farm, since Rahib is still a WIP, but I haven't decided yet.
I did also some minor stuff, like update the picture gallery with the new images available, but I think this recap captures the focus of this week, as well as all of my plans for the next one. As always, see you next time! ^_^

Monday, June 05, 2017

Still needing some sleep

But that's just not going to happen, is it? Anyway, this week wasn't as crazy as the previous one, so I managed to finish the quest (it has a few available approaches to solve it, as well as a little choice at the end on who to side with, so hopefully people will find it an interesting experience). The quest will start with a new NPC, I'll probably have him walk outside the mage guild during the day, he should be pretty noticeable, so old players won't have to search the entire map to figure out who is the new quest giver (I am even considering having quest givers have a mark on them, but I feel that kind of ruins the exploration part, so for now I have decided against it).
The poll on Patreon went as I expected, with the biggest group being indifferent toward the audio changes (I re-introduced moaning and whatnot in a scene, as an experiment), and a relatively small minority being against it. A good chunk of people like it, but they aren't the majority (relative or absolute), which leaves me in a pinch: I wouldn't want people to be turned off from the game if I change the scenes to have audio, and without a strong positive response it's harder to justify going through with it. I might try to modify another old scene to have audio, but for now I won't rush toward making changes.
Tomorrow I'll probably show off the second illustration for this month on the Patreon page (I should have probably posted it sooner, but I kept being side-tracked), and I'll start working on the second quest. Let's hope I make good progress, and manage to squeeze in 3 quests for the next update (also remember that I decided to postpone the release by a week, so we can expect a release not before the 19th at the earliest).
I hope I am not forgetting anything (my sleeping cycle has been a mess lately, so it's particularly worrisome XD), but I am sure you'll let me know in the comments if I did. Until next week! ^_^

Monday, May 22, 2017

I am too tired for a funny title

So, I already have the art for the next release ready, which means I can show it off in the following days! :)
As for what I did this week (other than the bugfixing for the Patreon version), I mainly worked on the first new, non-faction-related quest. I might have it play a minor effect later on in a certain path, but it's mainly the kind of quest you stumble upon, as opposed to the ones which are more structured like a job. It's not finished yet, but I have made good progress on the start AND the map it will use (I plan on re-using this map in a few situations, so it's hopefully going to be a good time investment). Some of the files are already in the game, but I think I sealed it off properly, so you shouldn't see the unfinished bits.
I also wasted some time trying to give the quest log a map to show in which city/area the various quests are located by fusing two different scripts. While I was successful, I wasn't happy with the result, and one of the scripts would have required me to expand its functions to fully cover what I had planned, and in the end I decided it wasn't worth it. At least I learned a bit more about the quest log script, but I think this idea might not be very useful, after all (you already get the city name in the quest, there is hardly any need for the map, I think).
Did any of you play the new sex scene at the bath house (in the Patreon version)? How was it? Were the few sounds I added any good? Should I give the same treatment to all other scenes?
I hope I am not forgetting anything, do let me know about any issues, as always. :)
P.S. I might have to delay this month's release, as I'll be a bit busy next week. Hopefully, I can just work around my schedule, but I figured I'd let everyone know, just in case.

Monday, May 15, 2017

May update is out, April goes public!

As I mentioned last time, from now on you can find the changelog and the link to the latest update on my patreon page.

Have fun, and let me know if there are any problems! ^_^

Monday, May 08, 2017

I am udderly tired of farm work...

So, the dairy cow ending is done too! I also properly implemented the system which allows you to milk yourself without having to go the barns each day, if you continue as an adventurer. Right now it simply asks in the morning what you want to do, but I might leave more freedom to the players in the future (that means I'll have to figure out some new mechanics, though, which might make things overly complicated). There is still more to do (I'll see how players like the endings, for example, and consider adding more content to them, and I want to add some "fun activities" around the farm with the workers), but at least all the basic features and the scenes are there. Expanding the idea much more would probably be overkill, but I figure the only problem with adding other scenes is avoiding repetitiveness (you can make a cow come from being milked only so many times before it starts to feel same-y).
Also, I am pleased to announce I got my hands on a new PC, finally! It was 10+ years since I bought the last one, so the improvements have me shocked. This might mean that I'll need people to report to me if the game's performance is suffering (I used to be sure the game wasn't a problem, as long as it ran on my system, but with the new hardware, that's likely always going to be the case, unless I really fuck it up). As long as the performance is more or less the same, that's fine (I could improve a bit, especially by using anti-lag systems), but I'd rather not mess with scripts unless there are serious issues.
For this last week prior to the release, I am unsure what I'll work on. I thought at first I was going to take a bit less to finish the cow path, so this leaves me with little time. I might just tackle some miscellaneous stuff, improving on minor things here and there.
Speaking of which, we have been floating around the 1200$ mark for a while now. Even if so far we never actually hit that when the payout happened (sometimes people might miss a payment, for example), I have already upped the monthly artwork to 2, as you'll have surely noticed if you follow my Patreon page. Now, I was trying to come up with a new goal, and since some people were talking about sound effects and voice acting (I assume just for the sex scenes), I wonder if that would be a worthwhile goal (hiring a VA to get some good quality sounds), but I have to be honest with you guys, I'd have no idea where to start, or how to audition for good "sex moaning" and other sound effects.
I am actually already experimenting with some of the few sound assets I already have. My main problem with it, is that mixing text and audio (like moaning) which don't match is underwhelming, and leaving the audio and the text completely separated means increasing the lenght of the scenes perhaps a little too much (I would be using the flashing screen and the audio, which means you need some time to let the audio play out, and then you'd get the descriptions).
Maybe I should leave a few sex scenes with audio as a test, so people can tell me if they prefer a quicker paced scene without audio, or a longer scene but with some sound effects.
Anyway, sorry for the rambling, I am trying to wrap my head around the new goal and how to better use audio in the game, and it's occupying a lot of my thoughts, because it's outside of my previous experience, so it's harder to figure it out.
Look forward to next week for the new release! ^_^

Monday, May 01, 2017

Crunchyroll sucks! Here, have a status update.

I was hoping to get a bit more done this week, but I got sidetracked. I thought to myself "I haven't watched any anime in a while", deluded myself into thinking I wouldn't spend too much time doing that, tried the free option on Crunchyroll (tried the PS3 player, and I don't know if that's the problem, or if the free experience in general is absolute garbage, but it was pretty terrible, turned me off of it), ended up wasting a couple of days looking up something to watch, watching it, trying various services etc.
Surprisingly, I did get a few ideas for the game while watching (definitely wasn't expecting THAT from my selection), but it was a black hole I wasn't planning for.
Anyway, I did eventually get off my lazy ass, and finished writing the first ending (I worked on the "breeder path" first). That's about 3 scenes worth of writing, plus some random rolls to add some minor variance here and there in the events. I also added interactions for both paths with the other cows, you can get some differences too, depending on whether you are a breeder or not. I also did some testing, to make sure the choices work as intended.
I still need to decide on a few things: I think I'll leave the scenes with a black screen, for now, since this is something I should probably get art for, I need to add options to go adventuring and then decide to retire (or fail to make enough money, which forces you to go to the barns as well), and there are probably many minor things I'll have to adjust for the release, but the main content is thankfully all there.
This is pretty much it for this week. I'll have to prepare polls and show off some other art for the game as well on Patreon, so stay tuned in the coming week! ^_^