Monday, July 13, 2026

Planning

I have been working on TOTDC 2, as you might expect. More work on the maps, converting the buttons to the new idea, tweaking the presentation, fixing bugs (I figured out a somewhat silly crash which could happen when opening the replay gallery in a specific area, of all things) and so on.

For this month, I probably won't work on Caliross's walkthrough, since the various bugfixes ate a lot of time last time. Speaking of Caliross, the patrons-only art preview should drop soon, and I expect to update the game with the new art and a bugfix later this week. I also plan to release another update for the short story this month, to make up for the delayed release.

Other than that, I am just planning to play through TOTDC 2 and remove all the placeholders and/or polish what's there as I find things that aren't up to my standards. I might write some more content, though, just to avoid working only on the boring parts all at once.

I'll probably have more specifics to bring up next week, so stay tuned for more updates on how the development is going! ^_^

Tuesday, June 30, 2026

A Bit Messy...

 

This last week has been a bit funky. Between the heat, some personal things keeping me busy, and finding more and more issues with the latest update to Caliross (so much so that one more bugfix will be necessary next month, together with the new CGs) I didn't get to do much.

On top of that,I didn't get the inspiration to do writing for the short story either. I'll probably try to publish an update early next month and then a second one, so that we don't lose more ground on that front (it shouldn't be difficult, to be honest, especially if this heat lets up just a little). I did do some work on TOTDC 2, at least, but it was the kind of busywork that isn't very exciting to talk about (like the very interesting task of adding more images to the image gallery -_-).

Anyway, I guess the next thing in line will either be the update to the short story, or the next post about TOTDC 2, whichever is ready first. Anyway, that's all for now, so see you soon with something more tangible! ^_^

Sunday, June 28, 2026

Caliross June Bugfixing

The most exciting thing (for me), bugfixes!​ Get the public version here or at itch.io. Read the changelog here. As you can see, the years-long tradition of never finishing Caliross* is still alive and well!

*Shockingly, we are even getting a new CG next month, since a scene was missing it.

Tuesday, June 16, 2026

Getting Galleries

I was working on TOTDC 2 last week, I have done some tweaks to the UI (experimenting with one of the suggestions from you guys for the maps), updated the Ren'py engine to a more recent version (thankfully nothing broke) and I worked on the galleries (image and replay galleries).

Once again, it's been mostly UI work (adding some categories for the images, changing things so that the UI fits better with the rest of the game, added more images while i was at it, fixed some bugs with the scrolling and a bunch of other minor stuff). I guess I might show it off next time I talk about TOTDC 2, so I can get some opinions (it will also be easier to see what I mean with having it fit the rest).

This week I should work on some Caliross-related stuff, instead (mostly, updating the walkthrough) and getting things ready for the bugfix update. The heat is REALLY starting to get to me, and summer hasn't really arrived yet, but the hot season will come and go this year as well (probably).

Anyway, nothing big on the horizon, but we should be getting more posts this week and the next (both for the post-mortem and updates about TOTDC 2), so there should be something to look forward to.

Until next time! ^_^

Tuesday, June 09, 2026

The Caliross Curse Strikes Again!

Last week I ended up having to investigate (and sometimes, confirm and fix) a few bugs in Caliross, which means we are getting another update for bugfixes (likely next week). It will never stop to surprise me how many little things can go wrong, and I feel like I should improve the documentation I provide to my testers in the future. It's time consuming, but I guess I can try to write my walkthrough for TOTDC 2 as I go along, and direct them there so that I can kill two birds with one stone. Well, even then I can't really expect testers to catch all possible minor interactions, therefore some things are bound to be left untested no matter what. Maybe I should make simpler games. XD

On the TOTDC 2 side, I also made progress on another mini-game for it. It's basically finished now, although the UI is still placeholders, and it's a simplified version of a mechanic in the Blade Runner game (some of you might be familiar with it). Basically, it's kind of a pixel hunt, but instead of individual pixels, the images are split into a grid, so you have to click on the "right" squares to gather information with an in-game "image-analysis" tool. I plan to use it here and there, like a way to investigate some crime scenes and stuff like that, for some of the quests with a "mystery" angle. I can't make it as cool as in Blade Runner (since I don't use 3D renders for the whole zooming and panning the view when you find something), but it should be a nice idea overall.

Next week I should update the Caliross walkthrough while I am at it, probably before I release the update, but otherwise I should focus on TOTDC 2. More posts about it and for my post-mortem on Caliross (on Patreon) are also coming, so you know what to expect in the near future. Stay tuned for more news! ^_^

 

Thursday, June 04, 2026

Wednesday, June 03, 2026

Caliross, June update

Just a tiny update which adds CGs to a scene that I forgot and some quality of life changes for the public version. Get the public version here or at itch.io. Read the changelog here. It's still a 1.0.x update, so it doesn't break the rules!