Saturday, April 15, 2017

New update! March update goes public!

The new public version can be downloaded from the Patreon page (near the bottom):

https://www.patreon.com/user?u=3591468

The changelog is here:

New temple is done;

The new TF spell is done (it was mostly done a while ago, wrapped it up);

I reworked the mouse TF and the new TF to use a slightly different method;

New combat mechanics;

I have added a new NPC, which took the place of the mermaid in the first temple.


From now on I'll always redirect to the patreon page, (it's much easier than change the links everywhere), sorry for the extra click. Enjoy! ^_^

Tuesday, April 11, 2017

One... More... Scene...!

This week I added one more scene to the new job I mentioned, I added 3 new random scene (although they are linked, so you can't get the second one without seeing the first), I am adding a few willpower checks and slightly tweaked dialogues here and there (nothing much, but it still takes a while to add them), and I am struggling a bit with scripts to make the changes to the shops less painful (if you followed the previous weeks, I mentioned limiting the number of healing items you can buy, to avoid people simply stockpiling huge quantities, turning every fight into a non-issue).
 
Basically, one script makes items unavailable for buying if you have more than x items, while another script makes you sure you can't go around this limit by buying all of them at once (since the shop wouldn't be able to stop you UNTIL you reached the limit, which would happen only after the purchase). This last one is annoying because it extends to all purchases, while I want to limit it only to healing items. (HEY! I solved it as I was writing this! *happy dance* :D)
 
I want a few more days because I have yet to complete any work on the activities I was planning. I did try a few interactive moments with the new job, and I am happy I have learned a few things from it, but they will probably end up being reworked as I come up with more fun ideas (I'll leave them in anyway, because I think they give a better pacing to the scenes). If things go well, I'll add more content, and then release it, otherwise I'll limit myself to test things properly, at least. Within 3-4 days seems a reasonable estimate.
 
Anyway, this should be it for the moment. As always, leave a comment if you have any questions! ^_^

Monday, April 03, 2017

Mixing things up

So, I did a bit of everything this week, but the important stuff for you guys is that there is a new random event if you walk around the residential district (this one happens during the day, and I also added a new map for it), I wrote 2 follow-up scenes for the drunk-married guy (the last one is repeatable, and it will happen whenever you go to his house to... Well, cheat on his wife), and I added a new job (1 scene and a half so far).
 
This last job will likely be a bit different from others, the progression toward the kinky stuff will be less grindy, and I might consider adding a mini-game or at least have some requirements for it, as to spice things up (I have been looking up scripts for mini-games, as well as consider what I can do without scripts, and I am sure I can create some).
I was researching mini-games, because I am thinking of adding some activities for players around the city. I don't want a dozen mini-games, but I figure at least a few might be a welcome addition. Some of the activities will likely have sexual potential (think playing strip poker, or even just getting in debt playing some game with criminals), while others will be simple diversions or ways to make money/win prizes (these will have to be tested for the "fun factor", I don't want to add content just for the sake of it, if possible).
 
I did some minor work on extending Rahib's map (I think all buildings of the new area have proper maps now), so when the time comes, I'll just have to add NPCs to finish them. This might take some extra time, just because I'll probably have to add quests as well (The city needs content desperately), so we'll do it as we move along.
 
I think this is the entirety of the report: I hope I am not forgetting anything! Anyway, see you guys next week! ^_^

Thursday, March 30, 2017

The first few tentacles to appear in the game :p




This is the final result, (of course, the in-game version won't have the watermark)! To be honest, I love it, but do let me know what you guys think! I like it so much, I'll shill for him some more, so go see his work here on patreon and here on DeviantArt! After all the troubles I went through, finding him was a blessing! I think there is no doubt at this point that I will work with him for as long as I can. Anyway, back to work.

P.S. This also works as spoilers for the new slime girl look, which I changed once I found a nice battler together with a bust and a faceset. ^_^

Tuesday, March 28, 2017

New art down the pipelines!

I don't feel good today, so I'll try to keep it short: here is a sneak peek at the lineart for this month's commission. A few details will likely be different (the expression of the main character, to name one), but I think it's fair to say this one is looking good already!
I used to post these on the patreon page only, but maybe it's worthwhile to show them here, as well, since I figure some people still don't follow my posts on Patreon, even when they are public.
As I mentioned in the previous post, you can find his patreon page  or his deviantart profile at those links. I hope you like it as much as I do! ^_^

Monday, March 27, 2017

You like stuff? I love stuff! Let's talk about stuff!

So the polls are over, and the jobs/random events/drunk events choice won, so that will be the focus until the release.
 For most of the week, I worked on Rahib: the new area map is 90% done, I need one more room and then it's time to add NPCs. Since I'll focus on random events, I might have to keep the area closed, as it might not get finished, but we'll see. I also re-worked the slime girl quest: now you can fail to deal with her (so the quest results fork, giving different effects with different factions), you get a new sex scene after the first one, the slime girl has different graphics, more personality (you'll get what I mean if you re-do the quest), and so on. I am considering allowing players to take her back home, eventually, but for now she chills out in the forest all the time, as usual. I probably need more content for this (possibly another sex scene, and proper interactions if you are a member of the involved factions), but if I don't extend rahib, it's not an urgent change (one of the factions is the League of merchants, which resides in Rahib).
 
We are going to get some new art for the slime girl sex scene, though: Since I realized the gangbang scene in the bath house might be done AFTER this month's release, I tried to see if I couldn't find someone else to do some artwork, and I found someone which has a good chance of becoming my go to artist from now on: Redjet, has a a style I really like, is Italian like me (which is a big benefit when discussing details and when it comes to timezones delays in conversations), is willing to do one drawing per month, and he is honestly not too expensive either. You can see his patreon page or his deviantart profile. I will be posting any lineart and updates on both commissioned works as soon as I get them, so you'll get something to look forward to!
 
Back to last week, I also spent some time trying to figure out a way to balance healing items (I discussed this with people before), I think I found the appropriate script, so I just need to play around with it, and hopefully it's going to be fine. I decided to use a system similar to TOTDC, where after you accumulate a certain amount, the protagonist won't buy them anymore (since they are more than enough), but if you find more in chests and for free, she'll take them. This is just to avoid the cheap approach of always going around with 99 elixirs, never having to worry about any enemy, even when you are obviously behind the curve (while not penalizing people who save their items for when they actually need them). I am sure I might have done something else, but I can't remember it right now.
 
Now, I need to ask you guys a few questions, about all sorts of stuff: First, let's talk about the interface of the game, since it's probably one of the worst elements so far. You probably played the game much more than I did, so you might have ideas and suggestions on quality of life improvements. 
 
For example, I was considering adding a map to the quest log, with quest markers on cities/areas. The map would be a modified version of the "general map", so it would be useless at the city level, but maybe players would like it.
 
Another thing I never addressed was the personal info page, which is still very rough currently, so players might want that to change, or maybe the mouse click should register in menus even when the cursor isn't on the highlighted choice (which is good in menus, but bad in dialogues, where you might click the wrong choice). To be honest, what I would have liked in the game was a cursor which appears only when using spells, which you can move the same way you move your protagonist (using the arrow keys, for example) without the screen moving, so you can only target what's on the screen at the moment, without needing a mouse/keyboard hybrid input, but I'd need to seriously put a lot of time into studying scripts, to be able to do that.
 
Maybe you can think of other annoyances the game has. Share them with me, so I can try to come up with a solution (I might be unable to, or the tradeoff might not be worthwhile, but maybe I am missing something obvious, so do let me know).
 
On the patreon page, I also asked about tiers and goals suggestions, but that would probably be boring here, so I just cut that part out for the blog.

Anyway, I just had a lot of thoughts swirling in my head for a while, so I decided to dump them on you, instead. :^
 
See you next week! ^_^

Monday, March 20, 2017

In which I used my detective skills to track down more sprites

Between the last bugfix and today, I did some "generic" work: I tracked down a LOT of sprites and art free to be used in commercial projects by japanese artists (I was lucky, as I found someone who translated the terms of use). I think I have covered most of my future needs, actually. I also did some edits on facesets for the game (I wanted some emotions for a new couple of NPCs), and started working on Rahib's map (I think it would be nice to have at least one area completely done, so we start to get a sense of what other cities look like).
 
I'll probably keep working on Rahib, until the final results for the poll are in. If we are lucky, I can start adding to the game the alternative route for the slime girl quest (which is to say, leave the slime girl alone) as well as one of the potential routes to get in contact with the league of merchants in Rahib (those aren't obviously connected, but there is a plot thread which ties them all together). The league will be like other factions in the game, and provide quests. This will usher in one of the first open conflicts between factions, so hopefully it will be interesting when it's done.
 
That's pretty much it, anyway, with the new release and the bugfixes, it has been a relatively short week. See you next time! ^_^