Tuesday, September 01, 2026

Return of the Dev

 

Sorry, last week I completely forgot about the dev blog (I think :p). I got distracted by the short story, the Caliross post-mortem (both available on Patreon) and whatnot. Anyway, I have been adding an alternative path to a series of scenes in TOTDC 2, and I figured out a few more details and pacing for the main story (it was bothering me for a while, but I think I know how I want to present everything for the demo portion of the game now).

I think an October release is likely, that way GTA 6 will avoid my release. :^

All jokes aside, I just hope September will finally be cooler, that would help a lot. I made progress, but nothing particularly exciting, although I think I finally tested the whole thing from start to finish in its current iteration. The only area that still needs immediate attention is already being worked on (the alternative path I mentioned), but maybe I can leave that for after the release, to speed things up. Other than that, it's a couple more scenes, a quest and the main plot hook for the demo "cliffhanger" of sorts. In theory, all very doable, although I'll have to finish updating the image gallery. I guess that one can also wait for after the release, but it's probably better to do it now, so I don't fall behind.

That's all for now, more posts and one tiny Caliross update will be coming this month (there was a small fix, I can't remember if I mentioned it elsewhere or not), so stay tuned! ^_^

Tuesday, August 18, 2026

More TOTDC 2 (and Caliross, apparently)

This week I did more writing for TOTDC 2. I went through some of the scenes I already have in there to expand/improve them, and I wrote a new scene as well (part of the first mind-control related storyline). I also fixed/improved other non-sexy dialogues here and there, and I am pretty close to have everything done on that front. I think I should move to a new quest very soon, and that plus some more main story content should be all I need for a public release. Hopefully it should be done by september/october, assuming a reasonable pace and that I don't find some unexpected issue in the game (which seems to work just fine so far).

In other news, someone pointed out a minor issue in Caliross, which I since corrected: the toggle to disable Catherine's scenes (the ghost who can possess you) doesn't work for the different scene you can get in Golden Leaf, so I made sure that also gets disabled and I added the option to toggle the scenes when you go to sleep at the mansion as well. I am in no hurry to publish the update, but it's probably coming out next month as is, if nothing else is brought to my attention that needs fixing/updating.

I think this is it. I will probably write one or two extra posts on Patreon this week, so look forward to those, and see you soon! ^_^

Tuesday, August 11, 2026

I Am Back From Buying Milk

 This week I finished the new scene in TOTDC 2 I mentioned last time (it's a follow-up to a possible "search" scene you can go see when you land at the first spaceport in the game). The officers get a bit more frisky, and there are some minor variations if you have larger breasts and/or nipple piercings (coincidentally, the first search scene is also the only one that doesn't feature any variations for Celeste, since it happens before you have access to "free-roaming" so you can't customize her at that point). It's one of the early events, so there is a bit of a curve to its escalation, but the series of scenes is getting there. XD

I also did some more writing (polishing up some previously written stuff, and some new lines) and I took care of a few bugs, testing and miscellaneous polishing.

Coming up soon on Patreon should be the usual round of: short story update, TOTDC 2 news, Caliross Post-mortem and whatnot. There should also be some updates to the walkthrough for Caliross, but if it happens it will be later on in the month.

As always, thanks for the support, and see you soon! ^_^

Sunday, August 02, 2026

July(?) Update

I got a bit delayed, but here we are! Get the public version here or at itch.io. Read the changelog here. I guess I can't do the 1.0forever joke anymore, since we are on 1.0g now...​ Still, this ought to be it for a while (please don't find any new bugs, please don't find any new bugs...)

Tuesday, July 28, 2026

Quick dev blog update

 Last week I did some writing for TOTDC 2 (a new scene, currently incomplete, plus some flavor text and conversations with the crew). I also did some writing for the short story, and a few other miscellaneous things.

I got sick on Sunday, though, so this week is likely going to be on the slow side. I'll try to wrap up the short story update while I recover, at least, and try to get back on the grind once I am doing better.

Monday, July 13, 2026

Planning

I have been working on TOTDC 2, as you might expect. More work on the maps, converting the buttons to the new idea, tweaking the presentation, fixing bugs (I figured out a somewhat silly crash which could happen when opening the replay gallery in a specific area, of all things) and so on.

For this month, I probably won't work on Caliross's walkthrough, since the various bugfixes ate a lot of time last time. Speaking of Caliross, the patrons-only art preview should drop soon, and I expect to update the game with the new art and a bugfix later this week. I also plan to release another update for the short story this month, to make up for the delayed release.

Other than that, I am just planning to play through TOTDC 2 and remove all the placeholders and/or polish what's there as I find things that aren't up to my standards. I might write some more content, though, just to avoid working only on the boring parts all at once.

I'll probably have more specifics to bring up next week, so stay tuned for more updates on how the development is going! ^_^

Tuesday, June 30, 2026

A Bit Messy...

 

This last week has been a bit funky. Between the heat, some personal things keeping me busy, and finding more and more issues with the latest update to Caliross (so much so that one more bugfix will be necessary next month, together with the new CGs) I didn't get to do much.

On top of that,I didn't get the inspiration to do writing for the short story either. I'll probably try to publish an update early next month and then a second one, so that we don't lose more ground on that front (it shouldn't be difficult, to be honest, especially if this heat lets up just a little). I did do some work on TOTDC 2, at least, but it was the kind of busywork that isn't very exciting to talk about (like the very interesting task of adding more images to the image gallery -_-).

Anyway, I guess the next thing in line will either be the update to the short story, or the next post about TOTDC 2, whichever is ready first. Anyway, that's all for now, so see you soon with something more tangible! ^_^