Monday, March 11, 2024

Keeping Busy

 

This week I wrote a new scene (the "mystery" one for Rahib, if you took part in the poll), a new scene with Gabriel (cheerleader content) and I started planning stuff out for the Golden Leaf quest.

The general idea is to have a lot of small branches in the quest based on your previous actions as the countess (who's your guard captain, if you impressed the other nobles during the party, and so on and so forth) in the context of an emergency of some sorts in Golden Leaf (trying to keep the surprise, so I'll avoid more specific details). I have the general idea for what should affect it and how, but I still have some doubts over the moment to moment gameplay (if I want more "regular" adventuring stuff in between the reactions and choices). This might need some new maps depending on what I end up doing, but it shouldn't be a huge effort in that sense.

Other than this stuff, I did some miscellaneous tasks, like handling the new art I got from Stan checking if I could perform a couple of QoL improvements or bugfixes related to third-party scripts (which didn't go anywhere, as I realized it might take too long to be a good time investment), some minor maps adjustments, fixing the animation for the Djinni encounter (which actually didn't play before), and probably something else I can't remember.

More of the same should be the focus next week, although I'll try to prioritize the magic academy, as I try to finish most/all of what's left to do. Stay tuned for more news, and I'll see you next week! ^_^

Monday, March 04, 2024

Like A (Golden) Leaf In The Wind

 

Here we are again! Since last time, I worked on maps some more (the mountain which houses the second temple, the minotaur village and more has been improved now). I am considering adding some extras (some items or gold you can find), but visually it's all done, although it will need testing to know if something broke.

I also worked on the walkthrough, adding some sub-sections to the magic academy entry, giving some details to the cheerleading content and how to reach it, and finally adding one more quest guide (I think the quest list is one entry behind at this point).

I have also been trying to figure out an elusive bug with the new Outcasts' quest (it seems that sometimes the game doesn't track properly how many paintings you have inspected). I still can't figure out why, but I have a "brute-force" fix that should make sure things work, no matter what.

My plans for the rest of the month are to start working on the last Golden Leaf quest (won't be finished this month), finish the cheerleading content (and possibly the magic academy) write some scenes I have in my plans already and then figure it out from there.

I guess we'll also have the art preview and polls hit soon on Patreon, as usual. I'd like to find some time to work on TOTDC 2, but we'll see when that happens. That's about it for the news, I hope you are looking for what's coming up next! ^_^

Monday, February 26, 2024

February Update

 A new update just dropped*! You too can indulge in your darkest fantasies** while playing Caliross, TODAY! Just Download the game here or at itch.io. Check the changelog here, if you can't remember why you are even playing this thing, and don't forget to have fun! ^_^

*Thankfully, the fall didn't cause any damage.

**Cheating at scrabble.

Tuesday, February 20, 2024

Time Is Relative Anyway

 Is there some part of the world where it's still monday? No? Oh well, sorry, it actually slipped my mind. Anyway, for the weekly recap, I worked on the cheerleading content this time. I extended the events more, made sure you can't date the captain and bang his teammates at the same time (it kind of didn't make sense to me), added one scene for the "captain" and "team" paths, as well as tweaked some other behind the scenes stuff (also, I might be wrong but I think the first scene with one of the teammates actually didn't trigger properly before).

I also fixed a couple of bugs, changed how the random encounter with the drunkard in Tarkas works (now you can refuse even if you are an exhibitionist, assuming you have enough willpower), moved the reset option for the orc village path at the end of the path itself, and I worked on some other miscellaneous stuff I am sure I am forgetting.

The focus at this point should just be more scenes, and then release this weekend on saturday or sunday, depending on when I finish/testing gets wrapped up (hopefully there won't be need to rush things as with the last update). There were a few more things I was hoping to get ready for the release, but things got shuffled around as they often do, so those might have to wait until next month.

Anyway, that's all the news I have for today. Look forward to the update! ^_^

Monday, February 12, 2024

Mate in 3

 This week I wrote a new scene (one of the poll-selected ones, as mentioned last week). Specifically, you'll now have the chance to find a magic lamp, but the female djinnis inhabiting it aren't too keen on making other's wishes come true... ;p

Other than that, I finally finished the chess "mini-quest". There is now a way to become good enough to beat the general at the castle. Speaking of which, I also gave Nimedes some random conversations you can have with him if you visit his room (I felt like we needed some basic interactions with the guy). I might add some other content related to him, but that's not for this month. Anyway, beating the general comes with a reward, so it won't be just for the sake of it (just don't expect a huge profit).

I also fixed a few bugs and typos, but we should be good without a hotfix.

Coming up next are more sexy scenes and mini-quests to be included in the game, as I try to finish more paths and include content that is fun to explore without being too much of an undertaking. Stay tuned for more news (as always coming on monday, if I don't forget to write the post). ^_^

Monday, February 05, 2024

Next!

 So, what happened since the release? I rested, fixed a bug (I am on the lookout for more, in case a hotfix would be required) and did some work for the next few art commissions (I re-organized my stash of references for Stan, found new ones and picked what images will go with what I'll write this week and so on).

For the short term, I have plans for a couple of sexy scenes (from the last two polls), writing a short quest to have Janet and Karen (Golden Leaf blacksmith) work on a little something together, work on improvements for some of the old maps, update the walkthrough, plan some stuff for Golden Leaf's final quest and a few more miscellaneous tasks.

We should also get the patrons-only Art preview and the next poll this week, as per usual.

As for the long term, I think we are getting close to finishing the game, honestly. The list of small stuff is still long, but Golden Leaf's final quest should be the last "big project" that we really need in Caliross.

Having said that, I am sure there is still some time, so we'll talk about it some more when it's really a done deal. Anyway, that's all for now, see you next week for another update on the state of the game! ^_^

Wednesday, January 31, 2024

January Update

 2024 is here, so we'll celebrate with the 2024th update* to the game!  Download the game here or at itch.io. Check the changelog here, if you really want to spoil things for you, and have fun! ^_^

*I lost count a while ago, but I am sure we are pretty close anyway.