Monday, October 14, 2019

A Fistful of Puzzles

Did I use this title before? Oh well, it doesn't matter. I have been working on a few puzzles (they should be all that is needed in the "normal" path), I have almost finished with the map for the location (I need a few more details in one of the floors and then it's just NPC placement that is left to do).
I have prepared a couple of combat encounters for this, and now I am trying to see if I can add a way to skip the first fight (I already have an idea for it, I just have to think how I can give a hint without being too obvious). I need to write some cutscenes still, but I think most of the work has been done.
There are a few things that should come into play, so I'll have to tackle a few variations and paths, but it shouldn't be an unreasonable task. I figure I should aim for the 21st as the release date, so that I am not rushed. I did do some other miscellaneous work but that's for the last chapter (the usual boring stuff like finding/selecting sprites and tilesets). I also fixed a couple of bugs, so that's always good.
I guess I should still hurry a little, so that I can give the testers a version to try with enough spare time to make fixes and adjustments, but that's really the only pressing concern at the moment. I was worried, because I got stuck on one particular puzzle for a while, but I think the progress was still fairly good, all in all.
Anyway, that's it for the week, so I won't keep you any longer. Have fun! ^_^

Monday, October 07, 2019

A Sleepy Village... Or Is It?

I am still toiling away at the main quest. I am pretty happy with the map for the new town (where this part of the quest will take place). It's small, but it plays well with the mechanic I have in mind (it needed a bit of a maze-like structure to work, and I feel like I achieved it without making it disorienting). There is also some more traditional gameplay past the first section, with some "platforming" and some spells thrown in. The interiors are coming well together too, and so are the basic NPCs.

This one above is a pic from within the editor, so you can see invisible events as well, plus some details are still subject to change. I think this map is ideal for hiding secrets, so I should try my best to add a few here and there. ^_^

Most of the action will take place indoor for the quest, however, and I can't show you that one yet (plus, I think that would be spoiler-y, most likely). I have yet to decide how many buildings I want you to be able to visit. Maybe I'll keep this release strictly main-quest related, and add some side content and more NPCs to talk with later on.

I am unsure if I'll be able to complete this section in its entirety for the release, but I'll do my best. The main issue is that there is a fork here based on your previous behaviour, so I need to take some extra steps when designing the whole thing. Speaking of release, I think I'll be aiming for a release on the 18th-20th of the month, but I'll keep it flexible to try and finish things up.

Anyway, not much else to report. I already anticipated the focus of the update in the previous posts, saying more would ruin the surprise. I think this should feel like a small temple, in a sense, once I am done with all the details. I'll probably need to ask my testers with some help to better polish some of the ideas, but I am in a good spot overall.

I'll see you guys next week with another summary, stay tuned! ^_^

Monday, September 30, 2019

Setting The Stage

So, as I mentioned, I wrote a new scene with Alec, wrote the usual transition for the new chapter, and advanced uncle's search. We get a scene with professor Kendar, that gives you some solid lead on where to go. This last scene also includes a bit about a plot twist revolving around the emperor as you get some surprising news during it.
I am actually debating if I should keep this part out of the game for the moment, however, and wait until I can focus more on it, since it's a bit complicated, and I feel like it would be better served with an extra quest before it, so that I can foreshadow more things, and better introduce some facts and NPCs. I also created a new map, which I guess I could use in this hypothetical quest (it's a nice part of the tileset, and I feel it would be a waste if I didn't use it).
I think next I should create the town where you need to go for your uncle's quest. Originally, I wanted to have it be the coastal town you can see north of Rahib, but now I am wondering if I should move it on an island, and perhaps giving some importance to procuring a ship. I feel like I really neglected vehicles in both the gameplay and the world map design so far, but maybe that's not a good reason to change an old plan I had for a while.
Anyway, I have a few interesting ideas for this part of the game, so I hope people will like the various forks in the story, the mechanics and the characters they'll get to see. ^_^
Other than this, I don't think there is much else to say (or at least, nothing that wouldn't force me to go into details, and spoil parts of the game). As always, ask me anything you can think of in the comments. Until next time! ^_^

Monday, September 23, 2019

Next chapter

So, after dealing with some bugs (as you might have noticed, I did release one small update), I am back on track, working on the main quest. Specifically, I am adding the beginning of chapter 5 (and the end of chapter 4). I am trying to find the best way to introduce all the elements I'd like. There should be a lot going on, but as far as the main quest goes, the points I want to touch in the 5th chapter are:

Meeting Alec (the shapeshifter you meet at the end of the third temple) again, and having a chance to meet his master as well;

Talking to your father about what you discovered in the last temple;

Move to the next step of your research into what happened with your uncle;

Having the potential bad consequence of always relying on Alpharius play out;

Getting one last big reveal in preparation for the last chapter;

Since a lot of this is going to be important for the plot, I can't share too many details, unfortunately. I can tell you that I wrote the usual scene for a chapter transition, and I wrote almost all of the first scene with Alec. I think I'll have him show up at your house, for a visit (and he'll try to get in your panties a second time). He'll also offer some honest advice. I am considering whether I want him to get involved in your efforts to find your uncle. On one hand, he is obviously big on "improving Shapeshifters' relationships" and he isn't too much of a bad guy (once you get to know him), but on the other hand, even if I'd like to involve NPCs a bit more, it might be late at this stage of development (I partially regret not giving the players a party, or at least, someone that would travel with you, if not fight with you). Still, it's something to think about.

As for the art commissions that won the polls, expect to see them the release after the next one. Some of the commissions had already started being made back when the poll wasn't finished yet, so I figured I'd move everything to the following month, so I can be more flexible with how I allocate the "waifu quotas". Not that we don't have more art as usual this month, but I hope nobody is upset with the delay. I might make another art poll, so I can keep the train rolling (especially since I'll be working on the main quest, so there aren't too many decisions for you to vote on).

Speaking of art, I wonder if I'll have to scale things back to 4 commissions per month. It seems like we have been missing the 2500$ goal for a few months already. It's not like I am running out of money, or anything like that (things are still going incredibly well, thanks to everyone ^_^), but I feel like I should keep my budget allocated as planned.

I think this is everything for this week. Do let me know if you have any questions. Otherwise, see you next week! ^_^

Wednesday, September 18, 2019

Mooning(?) the Werewolves

 We get another update this month... Just like every other month. XD

My patreon page is here, if anyone wants to check it (it's a useful hub for changelog, walkthrough and whatnot, even if you don't want to support).

This is the changelog for the free version:
  • mini-quest as a nymph/dryad + 1 scene when you complete the task (still not finished);
  • 1 new scene for the modeling job;
  • vampire quest;
  • 1 new scene for the ponygirl path;
  • 1 random scene for being drunk at the inn;
  • bath masturbation scene added;
  • added first "generic" fathers to the pregnancy system (drunk guy from the random event at night, and working at the brothel);
  • new quest (chapter 3 onward, guy appears nearby your house in Tarkas. LoM/vampires possible meddling, mutually exclusive);

Monday, September 16, 2019

New Release Coming Soon*

*We remind our customers that time's perception is subjective and we decline any responsibility for disappointing them, or shattering their dreams.
I added 2 scenes for Eliza, another new scene for the werewolf path, and one for Dominique. I also sent the game to the testers, so I got busy with ironing out issues (I think the new content shouldn't have any glaring issues by now). I might release tomorrow or the day after. I'll see if I can add some more content, if I find the inspiration, but there isn't much else to say, for the short term.
Coming up next month will be probably some work on the main quest, and then I'll see if I can add some other side quests to the game, but I'll go into more detail on this when the time comes.
I hope you are looking forward to the update. ^_^

Monday, September 09, 2019

Light at last!

We had a blackout in the area, so I couldn't do much work much today (but I'll work tonight a bit to catch up). For this week, we got some more werewolf content, both sexy and not, as well as ways to start climbing the ranks. I was considering the possibility to add multiple ways to "dominate" each werewolf, but I feel like that would make things needlessly complicated. Since there are many werewolves, it's probably a good idea to keep things linear, and maybe consider something special for the two alphas at the end.
I also wrote a new scene for the waitress job, and a new scene with Lea. I'll try to wrap everything up with her soon, hopefully people will find the finale satisfying. ^_^
Other than that, I'll have to gear up to prepare the test version for the testers. I aim for a release between the 15th and the 18th, but I'll try to keep flexible (I did lose some days here and there this month, after all).
On a different news, I finally figured out what I want to do for a new 3$ tier. I'll use some of my spare time each month (no more than 2-4 hours) to write simple interactive stories in Twine. I often get frustrated that I can't explore all the ideas I get, so this way I'll be able to write some stuff up and maybe get some more support that way. Plus, I'll let people vote for each release, on whether I should continue exploring that idea, or if I should present something new. This could be good to prototype concepts, or just to let me "fix" games and ideas that I see around but feel like don't meet their potential because of bad writing or other issues (I think this is how I get ideas most of the time, actually).
I'll launch the new tier next month, most likely, and I'll do so with a short story so people can see what it's all about. Those who pay more than 3$ will have access to the short stories (of course), but I won't give extra votes for this one (I'd like to keep these as simple as possible, and it's outside of the main game's scope, anyway, so I believe it's fine to keep these votes as one per patreon as long as you are on the 3$ tier or above).
I think this all for this week, but as always, do let me know if I missed something. Until next week! ^_^