Monday, September 16, 2019

New Release Coming Soon*

*We remind our customers that time's perception is subjective and we decline any responsibility for disappointing them, or shattering their dreams.
 
I added 2 scenes for Eliza, another new scene for the werewolf path, and one for Dominique. I also sent the game to the testers, so I got busy with ironing out issues (I think the new content shouldn't have any glaring issues by now). I might release tomorrow or the day after. I'll see if I can add some more content, if I find the inspiration, but there isn't much else to say, for the short term.
 
Coming up next month will be probably some work on the main quest, and then I'll see if I can add some other side quests to the game, but I'll go into more detail on this when the time comes.
 
I hope you are looking forward to the update. ^_^

Monday, September 09, 2019

Light at last!

We had a blackout in the area, so I couldn't do much work much today (but I'll work tonight a bit to catch up). For this week, we got some more werewolf content, both sexy and not, as well as ways to start climbing the ranks. I was considering the possibility to add multiple ways to "dominate" each werewolf, but I feel like that would make things needlessly complicated. Since there are many werewolves, it's probably a good idea to keep things linear, and maybe consider something special for the two alphas at the end.
 
I also wrote a new scene for the waitress job, and a new scene with Lea. I'll try to wrap everything up with her soon, hopefully people will find the finale satisfying. ^_^
 
Other than that, I'll have to gear up to prepare the test version for the testers. I aim for a release between the 15th and the 18th, but I'll try to keep flexible (I did lose some days here and there this month, after all).
 
On a different news, I finally figured out what I want to do for a new 3$ tier. I'll use some of my spare time each month (no more than 2-4 hours) to write simple interactive stories in Twine. I often get frustrated that I can't explore all the ideas I get, so this way I'll be able to write some stuff up and maybe get some more support that way. Plus, I'll let people vote for each release, on whether I should continue exploring that idea, or if I should present something new. This could be good to prototype concepts, or just to let me "fix" games and ideas that I see around but feel like don't meet their potential because of bad writing or other issues (I think this is how I get ideas most of the time, actually).
 
I'll launch the new tier next month, most likely, and I'll do so with a short story so people can see what it's all about. Those who pay more than 3$ will have access to the short stories (of course), but I won't give extra votes for this one (I'd like to keep these as simple as possible, and it's outside of the main game's scope, anyway, so I believe it's fine to keep these votes as one per patreon as long as you are on the 3$ tier or above).
 
I think this all for this week, but as always, do let me know if I missed something. Until next week! ^_^

Monday, September 02, 2019

The Boy Who Cried Wolf

You can't see them yet, but they are there in my PC, I swear! XD
 
Anyway, I kept working on the werewolf stuff. There are 4 new scenes, and some more structure to the content there. I got slightly delayed by some health issues I am currently investigating (nothing serious, but I might have to waste some time this week as well for tests, visits and whatnot), so sadly I didn't get to do as much as I would have liked.
 
I think I managed to make all the werewolves different enough so that interacting with them should be interesting, but I still feel like I need to give the area some extra "cool factor", so I'll think more about what I could do. This should get me close enough to meet my mental "content treshold" for an update, so I'll focus on the other stuff I mentioned in the previous post soon.
 
Speaking of which, expect the usual polls and art preview this week as well.
 
Not much else to report, currently, so I'll keep this short and sweet, but do let me know if you have questions, of course. Stay tuned for more of my ramblings, coming soon-ish! ^_^

Monday, August 26, 2019

Dances With (were)Wolves

So, as mentioned before, I worked on werewolves this week. I tweaked the old intro a bit, added a new scene to introduce you to the "pack" and their place, added some lore about the werewolves, some dialogues for the 6 members of the group, prepared the maps and so on. I also went ahead and added a regenerative buff if you are a werewolf during fights. 
 
While I think on the mechanics for the full moons a bit more, I am writing some of the stuff for climbing the ranks in the pack. I think I'll keep it simple for each individual werewolf, although with 5 of them in your way (one is a total sub, so she won't really challenge you, if you decide to assert dominance), it should make for an interesting series of events overall. They won't be all fights, in fact I expect all but one of them to require a fight (others might have alternative solutions, or flat out not have a way to resolve who's boss with combat).
 
I don't have to write everything during this update, but I figure having some sub/dom content to showcase the idea is the bare minimum. Well, I'll keep going at it until I believe there is enough content.
 
Up next should be some Eliza content. She should probably get some scene before the vote she tries to "influence" and after, which should pave the way to finish her path. Then some more content for the ponygirl stuff, and then it's probably time to make some more decisions (I got plenty of suggestions for things I could complete/expand, so I am sure it won't be hard to find something else to work on).
 
It's a pretty simple plan, so I don't foresee any problems sticking to it. Anyway, just let me know if you have suggestions or observations of any kind in the comments. Until next time! ^_^

Monday, August 19, 2019

Did you miss me?

Well, it's not like I disappeared, so probably not. As you probably know, I kept busy with bugfixing as usual, but for the rest, I just took some time off, and I am surely refreshed as a result! Today, I did some minor work (fixing typos, or adding some alternative text for consistency, and so on) plus I started working on the werewolf path. I rewrote part of the original dialogue and worked on the basics for the system that will be part of it. For now, it's just the framework to add some events to trigger at night when there is a full moon. I also did some other work, related to the werewolves you'll meet.
 
Since it's just the first day, there isn't much more done yet. In the short-term, I want to add some scenes to introduce the rest of the werewolves in the group, and then explore the pack dynamics and your place in it. Probably this should have some sub/dom themes to it, where you can either be the bitch of the group, or you can try to climb the ranks (it should probably have a mix of fights and other means to make this or that wolf acknowledge your superiority). I am unsure if I want the two to be mutually exclusive, if there should be varying degrees, or even if you should be a "switch" (just to leave both type of content available).
 
I also think I'll have this group interact with the vampires to some extent. I think the vampires are the top dogs (pun intended) but the werewolves are probably a bit unhappy with the situation. I don't think we'll have them try to topple the vampires, though. Maybe some way to get better treatment from them? Well, I still have time to decide.
 
I don't think the entire path will be completed in one update, but I think it should already be interesting enough, once I am done with it.
 
Anyway, this should be it for the moment. See you next week! ^_^

Monday, August 12, 2019

(Un)Dead Tired Relase

My patreon page will set you up with the free version, if you aren't a supporter. As for myself, I'll turn back into a primordial soup, and rest for a week, trying to regain my physical form. Make sure to contact me if there are bugs or if you have suggestions, however.

Monday, August 05, 2019

Vampires and Merchants, What Do They Have in Common?

Other than wanting to suck your blood, I mean. :^
 
Well, in this specific case, we have a little, seemingly unrelated whiskey shipment, to bring them into a behind-the-scene conflict. Such a secret conflict, they don't even know they are against each other! XD
 
We'll get to finally explore the military outpost to the north (I am not sure if I'll ever use all the buildings, even if I already mapped them a while ago), as that's the main stage for this event. The quest is meant to have multiple solutions (although your loyalties might affect which ones are available). Your actions will still benefit or hinder the factions even if you aren't tied to them, so it should be interesting. The quest isn't finished yet, but I hope to get it done in the next few days, leaving us with some time for testing before the release, since I plan to release between saturday and monday (I can always delay the release a bit, if necessary). I have the intro and some of the plot-points already added, and I have a good idea for most of the stuff I want to go into the quest, so it should be smooth sailings.
 
Other than working on the quest, I took care of a few more bugs, and I added 2 scenes. One is a masturbation scene for the bath (taking a bath at home now has some art, regardless of what you do), the other is a scene for getting drunk at the inn.
 
Finally, I added the possibility for "generic" NPCs to father your children. So far, I just made the drunk guy you can meet during a random event at night as a candidate, but I'll probably extend this to any sex scene that doesn't involve named NPCs in the future (although I am not sure how many there are). I guess brothel work should have a random chance for this to happen as well, maybe I should add it there for the release.
 
This should be it for the moment. Make sure to comment or send me messages if I forgot anything, or if you have suggestions! Until next time! ^_^
 
P.S.
If everything goes as planned, I'll actually take a week off after the release, as I kind of need to recharge. I'll still be available online for the usual stuff, though, such as bug reports and questions. Anyway, I am just letting everyone know, so that nobody is too surprised if the september's release gets pushed to around the 21st.