Monday, December 10, 2018

Fangs Fan Fulfilled

So, the testing for the new quest took place, and I fixed the usual list of bugs, polished some things, added some new content, all to make sure everything is fine. I still need to add a detail or two for the aftermath (some comments from guild members depending on how the quest went, and perhaps a scene or two for disappointing your allies, if you have any), but we should be good to go.
 
Coincidentally, I found a possible new look for the bikini chainmail adventurer among the resources I already have, so if the testers think it's good (once I prepare another closed beta), I might use that, instead of commissioning something else.
 
I changed the vampire nightly scenes, so that they are not random anymore, and I added 2 scenes to the vampire path. They are not part of the nightly scenes, at least not yet, since I am unsure if I want them to play out automatically, or if I want the player to go visit Beatrix to trigger them.
 
One of them is related to the quest (since the vampires are one of the involved groups), but I wonder if I should have an alternative scene play out if the outcome is completely negative for them. On the one hand, it's easier to program just skipping that scene if the requirements aren't met, and some would argue that having such a weird sequence for an extra scene is unreasonable (one would need to finish the quest without being a vampire ally, and then do almost the entire vampire path right after). On the other hand, it feels a bit weird to just leave players with nothing. It's worth mentioning, however, that IF you are a vampire follower and you do the quest, the only two possible outcomes are still okay for your overlords, so maybe I am just fretting over nothing.
 
I did some other assorted typo fixing, mechanics tuning and more, but I had a few interruptions last week, so I couldn't keep up with the schedule I had in mind. I'll probably take a few extra days to recover the lost time, so expect a release around the 20th this month.
 
The program now is to just cram as many scenes into the game as possible (I am considering adding a basement to your house, so your vampire girlfriend/mistress can move in), and then figure out if there is something else I should do.
 
Anyway, that's it for today. Stay tuned for more updates, and as always, let me know your thoughts or if I missed something in the comments. See ya! ^_^

Monday, December 03, 2018

A Web of Connections

So the quest is basically done. It took slightly more time than I expected (even when trying to keep things simple, juggling 5 factions and 6 possible starting/ending scenarios can be a little too much) but it's okay now. I just need to take it out for a few tests myself, before handing it over to the actual testers, and see what they can find wrong about it. I need to come up with some rewards too, since I figured some of the factions would have something unique to give, but that's not time consuming to add, just to think about. I guess this was a good practice run for when I'll have simpler scenarios, but I really wanted one quest to play around with your possible situation and have it affect how things play out, so I pretty much threw everyone in there. XD
 
Other than that, I added 2 more dates with Kira, so her fans will have something to look forward to. ;)
 
I might add something more to her, but I am not sure. I really want to work on the vampires (both Beatrix and the other blood suckers in general), so I'll probably write the stuff I know I want in the game already, and then see what else is missing in the game, maybe expand/finish something else (I definitely need to add something to the secretary job, hence the artwork you saw in the preview), and then see where I am so I can decide what I can tackle next.
 
Anyway, this is it for the week! Expect a new Poll tomorrow, but otherwise I don't think there is much else to report. See you next time! ^_^

Monday, November 26, 2018

New Quest, Old Grudges

So, this week I worked on the new quest, as I mentioned previously. The maps are almost all done (I still need to tweak one for puzzle purposes, and I also need some simple interior maps for tents you'll be able to enter, but that's it), the intro is done (we finally get some flak for being a member of both guilds at the same time :p), a good chunk of the puzzles are done, and some of the faction specific interactions are there as well.
 
I still need a few more puzzles, a lot more interactions (so that we get some consequences for our affiliations), some (optional) lore to better introduce the quest, and then we should be done. Depending on how complex I want it to be, the faction stuff could take a while, though.
 
I think I'll finish the quest in 3 days, more or less, since most of the stuff is done. I did waste a lot of time trying to figure out some presentation issues (one puzzle will probably need some feedback from my testers, concerning the way I show a hint), and I had finally decided to give some better graphics to the "bikini chainmail adventurer", but I couldn't find anything fitting for the life of me (I might have to commission a bust with a faceset, and get it done with), so I might have to revisit these elements later on, but I don't think there should be anything too out there to stop me.
 
I think this should be fun to play, although I do worry about people not being able to see all of the content because some of it is faction-specific, but I hope they will enjoy future playthroughs, at least.
 
I'll probably add a few dates for Kira as well, once the quest is done, as those should be easy to add on the existing system, and I assume people will be happy to see her role expand (she will also be the one who pushes you for the league of merchants, if you worked for them enough times, and your involvement with the other factions permits it).
 
Anyway, this is it for the current week. If you are a patron, look forward to the art preview and the new poll at the start of next month, hopefully these will be fun as well! ^_^

Monday, November 19, 2018

Coalitions Conflict

So, after the release (and the hotfixes) I decided to take a long weekend off. It's nice to stop completely for a couple of days in a row. I still did some bugfixing (I always try to deal with those as soon as a report hits, to avoid issues piling up), but no game-crippling issues so far, which means they might have to wait until the next update.
 
For this week's plan, I am going to work on a quest that will have you pick a side at the end, so we can get some interplay between the various factions (and yourself). I think I'll have the two guilds, and another 2-3 factions involved (the league of merchants, the Zanti family, and the vampires). If you are mind-controlled by any of the factions, you will of course be unable to pick anyone else to support. This quest will revolve around securing a certain artefact, and they all have their different reasons to want to secure it. So far, I did the first map and some basic work on the NPCs that will be involved in the quest.
 
I already know how I want it to end, but I am wondering how I should have the various factions appear/intereact during the quest (again, I have a few ideas, but it's about picking what works best for the situation). It should be interesting for sure, especially how some choices and consequences will play out. My only worry is how big of a map I'll need for the main area, since too many factions would need representatives as well. But that's for me to worry about, not you guys. XD
 
In case I forgot to mention it, the poll results had me commission art for becoming Sonya's pet (I picked the first scene on the "throne", which I think is very appropriate for this), and I'll also commission something for the model job, so congratulations to anyone who voted for these two.
 
Other content I'll work on for the next month is Kira (adding more dates with her, and possibly another quest for the league), and if I involve the vampires in the first quest, I might also expand on them (I already have some plans for them). Then it's a matter of figuring out how much time I have left, I assume another quest or more scenes for one of the unfinished jobs might be on the table, depending on how tight my timetable is.
 
Anyway, that's it for today, just let me know if you have questions or suggestions. Otherwise, see you next week! ^_^

Thursday, November 15, 2018

November's release: Troublemaker Edition

With the precision of an armless clock, this month's version is out! Link to the public version is available from my Patreon page, as is tradition. Have fun with it (and of course, consider supporting me, if you like what I am doing)! ^_^

Monday, November 12, 2018

Getting there

So, as I anticipated last week, I decided to work a bit on Kira. Now you can have your first date with her, if you choose to do so, and I also changed a bit how "reporting" the guard for touching you worked (the choice is now forced on you as you speak to her, because the code to keep the option always available was a bit messy). I have worked on a quest for the adventurers guild as well (it's almost done, although I wasted a bit of time with a few rewrites, since I wasn't happy with how it was shaping up at first).

Other than that, there was some more testing and fixing (some old bugs were found, as well as the usual improvements for the new stuff coming in the next release). I also decided to remove the moans from the few sex scenes that used them (thinking hard about it, I wasn't happy with the quality of the sounds, and I realized they slowed the pacing of the scenes down too much), and I did some other changes here and there for behind the scenes coding, to clean things up a bit.

The release is going to happen this month, around the 15th (It should be plenty of time to finish the quest, maybe I'll manage to add something more as well). I think this is everything for now, do let me know if I forgot anything, otherwise, just stay tuned for the update! ^_^

Monday, November 05, 2018

Finishing and Fixing

So, I finished everything I mentioned in the last post: your hometown is there (I might have more content for it later on, but for now we get the relevant bits with your parents, and a look into the protagonist's past); You can turn into Baldur and meet the professor like that (and you can also enjoy a temporary futa transformation, if you keep turning into him multiple times); I finished the delivery scene for the pregnancy, and added the scene to get the baby to the institution that will take care of him/her while you are adventuring. I still need to add ways to interact with the baby, however.

I also wrote a new scene with Ginnuk (right now, it plays back-to-back with the old one, but once we have more orcish content, it will probably be featured in a different manner), and I fixed quite a few bugs as well as polished/changed some things around due to testers' feedback.

I have also been tweaking Sonya's scenes, to remove the randomness, restrict them to one per night and make it all a bit smoother.

Maybe I'll work on some content for the guilds this week, just to round things up for the release, and add some content for Kira (since she was the runner up of the previous poll).

I think this sums up what I have been doing, but if you have questions, do let me know.

Thanks to everyone for your support (very generous, as always), and I'll see you guys next week! ^_^