Monday, February 09, 2026

I Summon Thee!

 Here we are again. Last week, I worked on a few improvements suggested by a player and one of my testers, mostly around summons. Now, your summons also recover MP when you interact with mana pools around the world, and they appear in the menu, so you can use skills and items on them. This should make the game easier, but I don't think we'll need any rebalancing (the game is generally easy anyway, especially if you track down the optional summons). Making them appear in the menu was relatively easy, but it took me some digging around to make sure things looked okay. There is the possibility of old saves displaying or not displaying the correct stuff, but I'll be able to tell you guys more once testers get to try things out.

Another change I added is related to Gaart. I added an item in the 3rd temple that will buff him a little once you pick it up. Gaart really falls behind later on, especially when compared to the other summons, so this should make him a bit more viable (this might need more balancing, but this also will need to be tested out).

There is also a new scene if you get drunk at Solina beach (the amount of scenes for getting drunk there is pitiful, so this should help).

As for the coming weeks, more scenes (usually repeatable ones to wrap up the content of some secondary NPCs) are on the horizon, and more miscellaneous stuff from my to-do list (hopefully I can add one or two things to the magic academy that I wanted to get around to for a while, for example).

This SHOULD be the 1.0 release, for better or for worse (although as mentioned I expect to have 2-3 months with minor updates, bugfixes, walkthrough updates and so on, even as I focus more on the next game), we'll see if I can keep this deadline, for once!

Regardless, I don't think I can mess this up too much even if I tried, so if it gets really bad, we release the 1.0 in March and that will be it, so nothing to worry about. For now though, that's all for this week's dev blog. See you in 7 days for another report! ^_^

Wednesday, January 28, 2026

January Update

 The year is 2026. Somehow, Caliross might actually be finished this century.* The RAM shortages make RPG Maker VX Ace games the highest form of entertainment you can run on the average PC anyway, although you must give full access to your system to the government to "verify your age" first. Get the public version here or at itch.io. Read the changelog here, and reach the conclusion that the dystopia could be worse after all.

*Fingers crossed.

Monday, January 19, 2026

The Future Is Back!

 This week I wrote a new scene (it should be the final one for Dani), I tweaked/improved (hopefully) the Skylar's scenes I finished last week (I wasn't 100% happy with some details, but now I am much more confident about the whole thing), I did some mapping and puzzle design for the secret area that will eventually host the symbiote, I fixed a bug and took care of some other miscellaneous stuff to end the week.

The hope is still to update the game around Wednesday, but perhaps it's wiser to just make use of the time before the weekend as well, we'll see. My artist got sick, so maybe it's good to delay things a bit and be able to preview all the new art on Patreon for the update before actually releasing it, anyway. XD

I think that's all for now, unless I am forgetting something. Stay tuned for the impending release, and I'll see you guys soon! ^_^

Tuesday, January 13, 2026

Tuesdays Are Like Mondays...

...And by that I mean I forgot to post this yesterday! My bad. This week I got some work done, in the form of some additions to the walkthrough (incredible, I know) as well as some scenes like a repeatable version of the lap dance, a new scene for the Djinns (which should also work if repeated) and a new scene for Skylar (also with a repeatable variant, so all these series should be finished for good).

As mentioned last week, mapping, possibly work on a quest and on the pregnancy content for the last two monsters I added should also be a focus for this month, if everything goes well. For now, I guess I could consider releasing the update around the 21st, but I'll know for sure a bit later on.

That's all for now, and see you soon! ^_^

Monday, January 05, 2026

Back For More!

 

It's a new year, time to do the same thing we do every year: try to finish Caliross! For the moment, I wrote a repeatable version of the lapdance scene from the last update. Plans for the week include working on the walkthrough (pinky swear!), adding more repeatable scenes to certain characters that need them, and maybe work on the map I was working on previously some more. The month's plan is to prepare everything I need so that in February I can go for the mythical 1.0 release.

This month should still be on the short side so we are getting a new release on the 23rd, if everything goes according to plan.

See you all next week with a more detailed 

recap and plan once I have some work in place for the month! ^_^

Tuesday, December 23, 2025

December Update

 

The only Santa-approved* game where being naughty doesn't disqualify you from receiving gifts!** Caliross is here to keep you warm over the holidays! Get the public version here or at itch.io. Read the changelog here, and wonder why the walkthrough never gets updated (it's actually my fault, I just can't find the time, sorry abou that).

*Why do you think candy canes have pretty much a spiral pattern, uh?
**In fact, you are disqualified if you don't promote this family-friendly game to as many people as you can.

Monday, December 15, 2025

Trucking Along

 Another week is in the rearmirror already! I made progress on the new map, I made a few improvements to the one I added with the last update, I fixed more bugs, wrote a new scene for the bunnygirl work (as well as a repeateable variant) and I am partway through a new scene for the stripper job. I was a bit sick during the week, but I made up for it on saturday and sunday in part, so things moved at a decent pace overall.

I was considering release a new hotfix, but ultimately the next update seems close enough that it's probably not worthwhile to do so. Next week should be finishing the scene I am writing + another one, and work on the walkthrough while the testers get their hands on the game. As mentioned, it's going to be a smaller release, because of the holidays. Still, we'll see if I can squeeze out some more work during that week, if I feel inspired.

Stay tuned for more news. The update should hit before christmas, so around the 23rd! Mark it on your calendars! XD