Monday, September 25, 2017

Sleep deprived post

This week I fixed a few bugs for the closed version (man, I still keep making rookie mistakes, even after all these years XD) and I also wrote two scenes for the vampire path (since the winners for the last Patreon poll were hypnosis and corruption, separated by a single vote), so I can move toward finishing another path, while still doing right by the votes (this also buys me time to figure out what I might do for corruption-themed scenes ;p). I have still a few doubts on how I want to introduce them (if I want to have them start at night like her other scenes after you go asleep, or if I'd rather have a different approach, especially since we'll be seeing some other vampires this time around, and the scene won't be at your house). Other than that I didn't do much (I decided to rest a bit more than usual this weekend), although I ended up sleeping just a couple of hours yesterday (I guess it might be a lesson on how the best plans can go wrong anyway XD).

I hope the public version is fine this time around (usually they don't have many problems, since I upload the latest bugfix of the previous month), but it's hard to say for sure if a version is as bug-free as possible.

Anyway, this is pretty much about it for this week, I'll see you all next time! ^_^

Wednesday, September 20, 2017

September update!

The september update is here, which means, so we get a new public version as well. All links are in my patreon page.

Have fun, and let me know if there are any problems! ^_^ (please, not too many bugs this time...)

Tuesday, September 05, 2017

9 days weeks

Man, would you look at it! It's already sunday... I mean, monday... Tuesday!?! (I deeply apologize for the tardiness -_-)
I finished the adventurer's guild new quest. It took me a bit of extra time, because it has a lot of interactions (with stats, a certain faction and so on), so there is a lot of minutia I have to deal with (change text and choices accordingly, writing extra scenes, etc). The quest itself should be simple, but still interesting (enough kinky stuff in it for those interested, as usual ;p).
I believe I'll have some of the characters I used here re-appear later on (1 or 2 in the VIP area of the Queen of Hearts, while I'll use the rest much further down the line).
This week I'll have to tackle the mage guild quest, and then push out some extra scenes and content, to keep up with the schedule.
This is pretty much it for this week (I wasted some time trying to script a better, less jerky movement for the NPCs, but to no avail, and I also found a few more art assets for the game, but it's not anything flashy, just stuff like extra facesets, or some slight variations on sprites), so I'll see you guys next time, for what's likely going to be the last weekly update before the new release. ^_^

Monday, August 28, 2017

Short recap

Other than the content present in the hotfix for the patreon version, this week I worked on a handful of maps (not accessible in the game yet, but which I'll need in the future), and I started working on a new quest for the adventurers' guild. I think this will actually be the first interaction we have with nobles in the game, so that should be fun (even though the guy is bit of a dick XD). This quest will be available only one time (it will be offered to you by guild manager once you meet certain requirements), so it's a bit different compared to the rest of them, which are available whenever you want them.
Aside from that, I have been working on a few changes to certain scripts, but it wasn't anything that will change the outward appearance of the game (I was trying to figure out a few things, as well as prepare for future changes), but so far there isn't much to report, it's all "behind the scenes" stuff and some experiments.
Anyway, this is it for now, as always look forward to more news in the future. ^_^

Monday, August 21, 2017

Kill those roaches!

I have spent the last few days on bugfixing, applying some minor UI changes to the quest log, and planning some content for this month's work. Specifically, I have started some work on "scenarios", simple choices to pick some background for the protagonist, as well as affect your starting gear and stats, but it's not in the game yet in any significant capacity. I'll probably have 2 set of choices available: one involving how you spent your early years and one to decide which deity you have an affinity for.

After this, I'll probably go around to fix/improve some of the existing content:
adding some code to make working for the guards as a maid a more urgent business, maybe work in a bad end if you don't go there at least once per day;
write a couple of scenes for the cowgirl path which doesn't end with you in the barn (at least one sex scene with Tim should be there), maybe make a final decision on what I want to do with Sonya's scenes (being able to grind them without any time passing might be a little too much);
I should probably add a couple of quests to the guilds, too.
I guess I'll be busy this month! XD
Anyway, not much to report for now, so see you guys next week! ^_^

Friday, August 18, 2017

August update for patreons, July goes public!

Lazy is my second name,
so enjoy the usual link to my patreon page.

Does that count as a rhyme? It might be because I am lazy, but it sounds good enough to me!

Have fun, and let me know if there are any bugs! ^_^

Monday, August 07, 2017

Slow week, still surprisingly tiring

As in: development has been kind of slow. I did churn out 3 new scenes for the inn job (one involves getting intimate with the drunken sailor on the ground floor, first), and I am almost completely done with the ghost quest (I was expecting to actually be finished a while ago, but for some reason I kept double guessing certain ideas I had for it, so I ended up not making much progress, which was kind of frustrating). At least certain scenes are quite hot, so it should prove to be a nice little quest. :)
Aside from that, I did add the image I shown yesterday to the game (and also to the picture gallery), I did some work on the temples to implement a "fast travel" option back to the world map (and I also have been adding horse carts for fast travel between cities), but no big content additions, much to my chagrin.
I'll keep this short, because it's getting a bit late in my country, and I need the sleep, but as always, do let me know if I am forgetting something, or if you have any questions for me. See you next week! ^_^