My first game. Awful both in writing and coding. Seriously, looking back at it now, it's embarassing. It was my introduction to the RAGS engine, though, so I learned a lot from it. The story is about a girl suffering from sporadic amnesia, and receiving treatment in a clinic, hoping to resolve the problem. But nothing is how it looks like...
This games was supposed to be bigger and better, but at the time I got discouraged easily, and when I had to put some effort to get more complicated stuff in the game, I simply gave up. As a result, I cut a lot of planned content for the game, and the result doesn't satisfy me completely. I wonder if I'll ever get back to this one, to make a director's cut or something, with enhancements in all departments of the game. What bugs me the most, is that it ended up being pretty much generic, while I had some ideas to make it more unique. I was heavily inspired by Bodywerks (by Darstan), but my game isn't nearly as refined as Bodywerks is (seriously, go play it if didn't do it already, that game is great).