Caliross is my current project, and the first one I am making using RPG Maker VX Ace. The idea is to have Zelda-esque puzzles and exploration, paired with a more open-ended RPG story (lots of branches and factions) and a turn-based combat system that doesn't drag fights for long, and doesn't use random encounters and other more annoying features some JRPG games have (this one still needs a lot of work before we get to the good stuff).
The setting is a classic high-fantasy one, with magic, monsters, etc. It has a few twists (but I can't talk much about them, since they would spoil some plot points), and I tried to make it similar to other games in the genre, while introducing new elements (that's why our heroine is a historian, rather than a simple adventurer).
As for the sexy stuff, if you know me, you know I like mind control, which will be featured heavily, but I also want to play a bit with corruption, humiliation, some transformations, etc. I am a pretty tame guy, so don't expect the more extreme fetishes to pop up (no vore, scat, bestiality, etc.).
If you want me to add more to this page, ask questions, and if I can answer them without spoiling stuff, I might update this with more info!
"no (...) bestiality"
ReplyDeletewhat
you can fuck dogs
hmm
As far as I am aware, my game has no fuckable dogs (unless you are saying I opened your eyes to the wonders of bestiality XD).
DeleteWould you mind telling me how do I deal with Catherine the Ghost?
ReplyDeleteOnce you get the second scene at night (when the protagonist finally becomes aware of the ghost) you get a quest in your journal. To get started on it, you should go talk to the high priestess in Tarkas.
DeleteBy the way, the page "Personal Caliross notes" works as a help page as well, so you can ask more questions there (and if you are lucky, someone might have asked it before). :)
Hi mdqp, I'm stuck at the second temple B1 floor the enigma with the braziers (from the 4 corners of the land came a bright light..) and I cant solve the puzzle for the chest at the left. Can you help me please?
ReplyDeleteSorry, I never got the message warning for this, apparently. I hope you solved somehow, or got to see the walkthrough, after all this time. Anyway,you must have only the 4 braziers at the corners, while all the other must be unlit.
DeleteIs there a way to skip certain chapters? I want to try out other paths, but I'd rather not go through everything again to get to them?
ReplyDeleteNot really, no. The game is too complicated to add such an option easily. I could think about it, but it's too fringe, so it's probably not worth the significant time investment.
Deletehi, you can make a deal with the black dragon, he can change paths of the game
Deletefor the noble goals mission, I got 5 votes, but it counted as a fail. If I needed 1 more vote, how do you learn the spells needed to impress Valentine?
ReplyDeleteDo you remember which votes you got? Also, did you check the walkthrough?
DeleteI got the votes from the Emperor, Fredrik, De Larek, Kairos and Rayne. I don't where to learn the Ritual Spell or the Pocket Dimension Spell. I checked the walkthrough and it doesn't say where to learn them (or I may have missed it).
DeleteLearning the Pocket dimension spell is fairly easy, but you need some time to study the book (so maybe keep a save before, in case you are running out of time for completing the quest).
DeleteIf you use detect magic near the mirror in your house, you'll see it is magical, and interacting with it allows you to enter it. There is a little puzzle to solve (use the push spell on the button, and run inside before the door closes again, to get the book).
Note, that you must also be smart enough to study spellbooks (I think I set the lower limit to 60).
For the other spell, check the second temple in the walkthrough, there should be details about a secret room you can reach as a fish.
thank you!
DeleteHow does one get to the pony girl scene?
ReplyDeleteYou must have met Lady Pendleton first. If you progress through the adventurers guild quests, you should eventually get a proposition to work as a bodyguard for a noble party, and then you'll meet her there (make sure you do your job properly, there).
DeleteFor the rest, it's just like normally becoming enslaved. Search "spider's nest" in the walkthrough, if you want to know more.
Thank you for the information. I did the following and got the scene but it doesn't seem to use or trigger the CG, is that normal? I also love the direction the scene is going, I hope it gets developed further :)
DeleteI think (unless I am confused about the versions) that there should be a CG even in the public release, but there is a bug so it remains dark (you might check the gallery to see if it unlocked there). Anyway, the next version will have at least one CG for sure, since I already have it in the game.
Deletehi, i finished the actual stage of the game, and i have some requests to make it better, i have a preggo fetish and why she can't run free while in preggo state in tow? and i like corruption too so if she cant transform in a succubus or something like it, it should be greate
ReplyDeleteHi there!
DeleteShe can't go around while pregnant because I didn't plan for it since the beginning, and there are a lot of interactions to consider, if you let players do that. At this stage, it's pretty much impossible to change.
I think a corrupt transformation might happen, but it depends on whether I'll have the time for it or not. There is plenty of unfinished stuff yet, so I need to work on that and on the main quest, before I consider adding completely new stuff. There are plans for a succubi brothel, so perhaps such a transformation might fit there.
Excuse me, how can I start the path of ponygirl?
ReplyDeleteFirst you need to do the 'Noblesse Oblige' mission, second mission for adventurer guild. Then go play blackjack in the slum to get enslaved. The will enable you to chose Pendleton as your owner.
DeleteHi there, I might be blind, but where can I find the Temple Of Spellbinding? I'm on Chapter 5 with a full moon (If that might affect it). I checked the walkthrough, but once again, I may have missed it.
ReplyDeleteIt's the pagoda visible from the world map (north-east from Rahib). It's where the fox girl lives (if you did that quest).
DeleteThank You!
Delete^_^
Deletealso, where can I find a person to man the lighthouse? It's not that important but it makes my completionist side uncomfortable.
ReplyDeleteIn the mines (after you clear them) one of the workers will tell you about something he lost. You can find it in a small pool of water in the mines (you need to turn into a fish).
DeleteWhen you take it back to him, he'll confide to you he'd like a different job, so you can offer him the position. Actually, I should also make him available for another job, now that you reminded me of him! XD
Thanks!
Deletehi in the walkthrough of the third temple it said that to resolve the strawmen puzzle i have to burn it but i cant get 4 of them on fire at same time because the aiming is too slow how im i supose to do it
ReplyDeleteYou can make the cursor "run" by holding shift, like with the normal character. You should have enough time that way.
DeleteHello, I would to escape from the Temple number 2 after receiving the fish transformation. I always jump to the water and swim in the pool and nothing happens. Could you please tell what should I do next?
ReplyDeleteThank you
You can transform back into a regular person if you are near a walkable surface. You need to go to the spells menu (the shortcut is the "W" key), as a fish you should have only the spell to turn back into your normal form.
DeleteO, thank you a lot!
ReplyDeleteCan I ask you something?
Are you plaining in the nearest future to do something with His Emperor and his harem ? I love how actually he is a little bit shy.
Have a nice day!
I am writing a few scenes for the harem path this month. If you are playing the free version, you'll have to wait until march to see the new content, though.
DeleteSo question.
ReplyDeleteIs there a direct homepage link to where I can download the game, or a wiki and so on?
Totally new to this, found it by complete luck, and was like "what the heck, I'll give this a shot"
On the sidebar, there should be a link to my patreon page, which also contains a link to the latest free version (the game gets updated each month).
DeleteIf you can't open the Patreon page for whatever reason, I am also on itch.io:
https://mdqp.itch.io/caliross
I confess I look forward to our MC discovering that the uncle is behind the outcasts. After all as Sonia says "Many are displeased that the king can't use magic" or so her unnamed sources say. You see the royal family tree if you escape the outcast base and read the family tree book. Sorry I posted this elsewhere. I am technologically impaired as far as what goes where
ReplyDeleteDon't worry, you can post it here, or down the latest post, it's fine either way. Under a newer post it's more likely to be noticed by other players as well, though, so if you are interested in a wider conversation, that's the way to go.
DeleteThere is a bit of a twist with the Outcasts, but no spoilers! I'll say that the uncle is up to no good, however, as you guessed. ^_^
I am enjoying Caliross tremendously, so thank you very much.
ReplyDeleteBut I am completely baffled at the end of the second temple: I can't get out. There must be something obvious I'm missing. Or, I'm the only person with a bug.
I have interacted with the statue and I have the fish transformation, but I can't leave. There is a non-walkable section between me and the portals out. The elephant-weight stone door is shut, so I can't leave that way. I can see no way to jump the non-walkable section or fill it in. If I try to transform to explore the pool in case there's a submerged tunnel, I get a message that maybe I should save transforming for when it'll be really useful - but when I got the transformation, the text read "Eh, I guess this will be useful to leave this room, though." I really can not see how.
What have I missed?
Hey there, glad to hear you are liking the game!
DeleteOnce you get the fist transformation, you can use it on the non-walkable section to the left to swim through it (that area is actually filled with water, like many areas of the temple) and then transform back to reach a way to leave the temple.
There is also a secret room in the temple you can only reach with the fish transformation. You can check the walkthrough for more details, if you want. :)
Hello! I am currently following the guide and I am kinda stumped at one part. You can apparently invite Dryad and Mermaid into your pocket dimension, but I have no idea how to do it, since the only option I have is to go to the Trophy room.
ReplyDeleteAm I missing something out, or need to do something, since there is no mentioning of this in the guide? Would be glad to find a solution :)
The process should be:
Delete1. Know the pocket dimension spell
2. Talk to the girls, you should eventually be able to mention them moving in with you.
3. Go to your house in Tarkas and use the book you used to create the trophy room (it should now have an option to create a room for the specific girl).
4. When you create the new room, you should get a cutscene as they move in automatically.
I played this game a while ago from the 0.79 version and though i'll wait for the 1.0 version there's a few things that sound like they could improve the experience a bit
ReplyDeleteI remember there not being a way to naturally increase inhibitions, and a small idea I got is to maybe have reading in the library get that niche, that way it doesn't become outclassed after Lea.
I have no idea how hard this can be in rpg maker but a 'theater mode' for most events and routes to see them again more easily if it is not too hard for some quality of life maybe?
About Lea if you are still trying to find a way to continue the freedom route without harming you gameplay wise what about moving them somewhere (For the guy I don't know never used him because Lea effects are just better) like the teahouse, the red dune, the theater or even the bar as a 'job' area and maybe that super expensive house in Tarkas that does nothing as their new 'home' where you could access the slave gameplay rewards.
Also really biased but maybe letting dye Erica hair, the tattoo artist exists and I don't remember his customization affecting the gallery so it would be no different for hair.
If none of this things appeal to you it's fine the game and the little left to finish are good too.
Glad you like the game. :)
DeleteFor inhibitions I was against allowing them to raise again for a few reasons: for once, having them low doesn't impact things negatively (I don't think you are ever forced to do anything). Secondly, it's a bit weird logically to regain them, and finally some sequence of scenes check only for the first scene if you meet the inhibitions requirement, and not in the follow-up (so you could get into racy stuff even with high inhibitions at that point).
Sadly, replays are hard to retrofit into the game, or to be more accurate, it takes a lot of time, since I manually have to check the map where the scene is, copy/paste it, then remove any logic element (usually certain variables and switches are changed during scenes), and then add what's necessary to unlock the scene after it's first seen in the game (also edit them if there is anything that wouldn't work or that would make things difficult, like if the scene takes place in multiple maps, or if there are cutscenes with the regular sprites, and so on). It's a breeze if you plan for it in the beginning, but now it would be a real pain to do, and would take a few months.
I think Lea's story arc works as is for her freedom, even if she stays with you afterwards. It's something to consider, though.
I didn't want to dye Erica's hair for a few reasons: First of all, it's very noticeable, so if I don't change it in the artwork, I think it's more of an eyesore than not having the tattoos. Most importantly, though, I can't easily change the hair color of the sprite and talking head either (they are often reset in various places of the game to the default look when you change clothes, for example). Like for the replay, it would be much different if I planned for it at the start, but now it's really messy to include.
Sorry for shooting down all the suggestions. I actually like some of the ideas (and I regret not having them before), but sometimes it's just not very feasible to work on them, even if they are good.
Hi,
ReplyDeleteI found some time to play Caliross – and beside being a great game – it has also hardly any bad bugs to speak off except one:
Bad Bug:
v0.9.23: The final werewolf challenge (Jiro) has a peculiar soft-lock. It seems that if I select a Knight in first position (first factor) and that Knight dies (second factor) then the game enters a soft-lock when I win (third factor). I tested this a few times (knight in second position, and using a rook instead of the knight) but it was only the three factors that triggered the soft-lock, everything else resolved fine. [edit: I'm also fairly sure that this is not the intended solution, in fact, using Knight/Bish/Queen needs a bit of luck. If the Bish goes down it's usually over. Still, the set up can win.]
Minor Bugs (v0.9.23)
Caring Byr Institute
-The very first visit claimed that I've been away for a long time, which was odd as it was on the very day of the delivery [the first to be precise].
-The "back" option (at the end of checking the father) seems not to work, always selects the last father option instead.
Suggestions:
These are a few features you may consider adding:
-A button to fast forward dialogue (like holding shift) : which may help with testing (i.e. replaying scenarios becomes much easier with this feature).
-A hotkey to open a menu with all the spells that can interact with the world (like detect magic etc.) : may check "Magical Camp" (on TF) which does that for key items which work similar (uses hotkey: a). That may make spell usage easier.
All the best.
Thanks for the bug report! I tried knight-bishop-queen, and the knight died, but it didn't softlock for me. Could you tell me in more detail what the softlock looks like and when it happens?
DeleteAlso, let me know if you can share your save file with me.
Both issues with the institute will be fixed in version 0.9.26.
You can already hold the "W" key to fast forward text, and outside of dialogues this opens the magic menu. Also, the "A" key instantly tries both mouse and fish transformations (assuming you have them unlocked), if you don't want to navigate menus for those. I have a list of the default keybindings at the top of the walkthrough, if you ever need a refresher.
I double-checked and I have no safe files for that : I also thought I had it mapped out... anyway, the point of freeze is when the box comes up to say “you've won”. That box was always empty (no text) and wouldn't resolve. (And "only" in the described scenario). Anyway, when you can't trigger it, maybe consider it fixed (old version, old safe file etc.).
DeleteCompletely missed to read the (updated?) hotkeys, ah, well was a good idea, apparently ;).
I have a few more (minor) bugs I try to post here, however, there is a word limit so I have to do it in parts.
Minor Bugs Part1 (all 0.9.23)
The Journey’s End
-Step 2) If you transform again in front of the small pipe (to go back) it instead triggers an animation as if there are bars you have to go through (old trigger?).
-Step 2) After breaking the wall I can then exit the room with the "push spell" cursor which puts Erika into a wall in the next room, however everything returns to normal when pressing esc.
Pregnancy/Go For a Walk
-If I yell at the man approaching me, it triggers a false dialogue response, I think.
-Map bug: you can walk into the hedge through the bulletin/map board.
End-Slides
-Chief Neroma (no mention of child (bug?).
-Children (this claims I did not take care of them, but I visited every day (only missed an odd one here and there), not sure but this surprised me a bit as I did not abandon them going adventuring : in fact I finished the game then did nothing but testing how many NPCs can trigger pregnancy (so I had a lot of children), before going into the final chapter, but I made a point to visit every day : bug? If this is a bug, there could be two reasons: the "first visit bug" (see Caring Byr Institute above) or that I had too many children to take care of with one visit per day (maybe the end slide needs to adjust to that : "big family") or that some events (delivery/transformation) progressed time oddly or it's a special child (Neroma) which I can't visit) : I also never had a complaint when I visited (except the first time)... Anyway, this ending surprised me.)
Caring Byr Institute
-Neroma (minotaur chief: you don't get to name it and it can't be visited (neither at Caring Byr Institute nor at the Minotaur village (bug?))
Minor Bugs Part2 (all 0.9.23)
DeleteHospital/Pregnancy Scenario
-A full moon can trigger a werewolf transformation which busts the player out of the delivery scenario (need to talk to doctor again); transforming may need to be disabled while pregnant [edit: does not trigger when sleeping (which triggers Catherine btw) but visiting places (in my case the bathhouse; I visited it a few times (just in & out) and then the option to transform came up which if I go cancels the delivery scenario.)]
Solina/Beach
-Spending time at the beach can progress to night, if it's a full moon the transform may trigger in which case the player is transported to the werewolf cabin while still wearing the bikini. You are now free to play as you always wanted to... or go to the beach and change back into your clothes. ;)
Werewolf Main Camp
-Map bug: the grey square (top right) has a blocker along the outside of both top tiles which is probably incorrect : stops me from passing over.
Shira
-Having fun with her (dominating) while night turns the light on (some call it "day") but no time progresses.
-After challenging her successfully she still refers to the player as "our new pup", which may be inappropriate.
Kyle
-After challenging him successfully backing off is still submissive, and there is no other (dominant) choice to end dialogue other than to have fun.
Leon
-Map bug: you don't have to push the boulder to go to the other side [or to the crate w/ 300 gold], and if on the other side you can cross through the little hill even if the boulder is still in place... maybe the south path (between hill and trees) that allows to walk around should be blocked off?]
And that's it. All the best, stay save, have fun.
Addition to the double reply:
DeleteI did found an old save on slot 40 (chapter 1 before werewolf and fish-form). I played all up to the Jiro challenge and (after 10 or so tries -.-) I got the result (Knight/Bish/Queen wins with Knight down) and it froze.
Link to save: https://limewire.com/d/MaEJs#sHXunFyLM7
[this used to be EasyUpload but is now LimeWire, first time I used them (and they seem slow) hope it's OK anyway. Tested the download, seems OK.]
However, I did make an error the game freezes „before“ the text box appears (announcing the victory), and not after (with missing text), as claimed.
Also this is a save from 0.73 (I think) which I transferred to 0.9.23.
Fixed the issues with the pipe and the wall, as well as the problems at the park while pregnant.
DeleteI didn't mention Neroma's kids during the ending, because I don't think I do it for anyone else, am I misremembering? Plus, you don't name the kids with him, which is why I didn't bother tracking them properly or preparing interactions with them. Do you think I should?
I fixed the issue with the "good mom" score, and I added something to the debug tool if you want to fix it manually for your save.
I'll write the next reply once I am finished tracking down the bugs in your other message and dealing with them.
The pregnancy shouldn't be interrupted by the werewolf transformation (both lore-wise and mechanically) but I must have forgotten to implement it somehow. At least it's fixed now. The Catherine scenes shouldn't trigger when sleeping while pregnant, though, are you sure about it?
DeleteI also fixed the issues at the beach, the collision at the cabin map and the dialogue with Shira more accurately reflects your status in the pack.
The issue with the lighting is also fixed, but I should say that I made a few changes: I think most of the werewolves simply shouldn't be there at night (bypassing the issue), and I took care of some other lighting issues while I was at it. I think I genuinely forgot to do some work here when I wrapped up the werewolf path, but now we should be good.
Kyle has a different line when you leave now if you are above him in the pack (and I changed the dialogue choice to sound more neutral, so it works for both scenarios).
I fixed Leon's map (the south passage wasn't intended, I added a couple of trees to make sure you can't walk through there now).
Thank you so much for the reports, I can't believe there were these many issues!
I'll check the savefile, to see if I can reproduce the issue.
I checked the savefile, I won with Knight/Bishop/Queen after the knight died, and I still didn't get the freeze.
DeleteIt's weird because I don't think I changed anything for that fight recently, so if a bug was there it should still be there.
he one thing I can try to recommend is to try and delete the "MyProject" folder inside the game: that's where the options are saved, but the script was a bit faulty and would mess with certain variables/switches at times. It's a long shot, but maybe that's the issue here. You'll have to set your options again, but that's not a big set back, I am sure.
I downloaded the latests version 0.9.24c to test if I can still trigger the bug.
DeleteAnd 0.9.24c did not trigger it (as described, i.e. knight/bish/queen victory w/ knight down). However, I got a freeze on a win when all three pieces survived (which has never happened in 0.9.23). [Otherwise, I still get the freeze 100% (as described) in 0.9.23.] [I tried to freeze again in 0.9.24c and this time it didn't happen (when all three pieces survived), so whatever it is, it is not as consistent in 0.9.24c as it is in 0.9.23.] [Froze again in 0.9.24c (on a "all three pieces survived" victory), tried a few things (e.g. "does it have to be on retry" etc.), but zilch, no idea what the consistent is in 0.9.24c... seems much more sporadically...?]
It's also possible that this is "ctrl" (hiding text box). I'm pretty sure I never pressed it (butter fingers), but maybe something turns it on by accident, which would have the same effect (i.e. battle has ended, no text box, and enter does nothing) : I tried to get the freeze again (in 0.9.23) and see if pressing ctrl changes anything... but it doesn't. So if the text box is hidden then I can't toggle it. Same with the 0.9.24c freeze (nothing works but F1 & F12; soft-lock).
[edit: I also checked ctrl when the battler resolves correctly and there toggling ctrl is eventually like pressing enter : which seems wonky : maybe the feature is glitchy during battle? It would fit all the symptoms (but I don't know if it makes sense (coding/engine wise)).]
Point 2.)
While testing I got another bug: I got 4 pieces when I "selected knight, bish, rook, then reset, and select knight, bish, queen". This was consistent in 0.9.23 and 0.9.24c.
I've got a screenshot (of an UFO) but you should be able to reproduce it.
Anyway, whatever was consistent in 0.9.23, isn't anymore. Which could give you an angle by comparing for changes.
Hope this helps.
I keep on not getting the freeze. Is there something specific you do during the battle, like mashing enter or holding down a specific key? Any chance you have a controller plugged in that is faulty somehow?
DeleteIf you press enter when the window is hidden, RPG Maker will store the input, so when you press CTRL again it will skip the next dialogue box almost immediately, I wonder if that's what you saw that seemed "wonky".
I saw and fixed the 4 pieces bug, thanks for letting me know.
As for the changes between 0.9.23 and 0.9.24c, none of them should affect this fight in particular or combat in general, which is why I am baffled by the freeze. Have you tried deleting the "MyProject" folder like I asked you? Do you keep that one between updates together with your saves?
Part1 Regarding Neroma.
ReplyDeleteI don't have strong feelings about it – it just felt odd to omit that the union was blessed. However, I haven't seen all end-slides yet and when I wrote it I thought Neroma was the only one – but there is also Alec. But that could arguably also get mentioned (continuation of the shapeshifter lineage). Is there anyone else? I tried to get pregnant by Charles, Gabriel and the Emperor but couldn't. So I thought these are "special" characters who are end-slide defined only. With Neroma (and Alec) being the exception. If it's only these two... maybe add a line if there is offspring. [edit: there is also Clark, which shows I don't know your game well enough to really have an opinion on this.]
I don't think it matters to name the child.
Visiting the child at the camp is 50/50; you could add that as an option with one of the females, if a player wants to (rather than being locked out) but it shouldn't be mandatory. More a friendly visit, which may reflect on the differences in the species (more independent, fierce, faster growth etc.). Although, I have to say there is already plenty of reaction at the camp.
What you may consider is, adding Neroma to the list of fathers at the Byr Institute, because currently I can only trigger that at the hospital, and if I miss it, the option is gone. So even if the children are elsewhere the replay may be at the Byr Institute.
Neroma is also different to the slimes which are released to the wild.
Idk, you could argue Neroma & Alec have background that warrants mentioning it, as it goes a bit beyond a personal relationship. While Clark is covered by the relationship itself. For example, a child by the Emperor would also need mentioning, imo (thrown to the hair (of dyslexia)).
Idk, Neroma's child felt special and it almost gets removed from the game, but then you could argue that for others as well. I think you can ignore this, unless you like to add the fluff (lineage, different children etc.). You may only consider to add Neroma to the list at the Byr Institute so a player can replay it.
Part 1:
DeleteI didn't feature kids in the ending (outside of the good/bad mom section) because you can have several "daddies", and I felt it could get messy depending on how many appear in the slides.
The Emperor can't get you pregnant in-game, because I didn't want to handle a throne heir being born, how it would change your status, and so on (I'd have to build a different game where pregnancy is much more important, to do that justice). Charles and Gabriel currently can't get you pregnant, but I am considering them. Here is the current list (pardon the extra notes, this is something I use personally to track stuff):
Brothel work; (value 100, used for any RANDOM/UNIMPORTANT guy)
Nightly orgy at the bathhouse (nighttime, male section); (value 3)
Clark at the bakery (only one of the scenes, if I remember correctly); (value 1)
Drunken guy (random encounter if you use Tarkas fast travel at night); (value 100)
Lucas in Solina (only available if you are a bimbo); (value 2)
Drunken guy outside of the pub (only if you have Marintas's charm); (value 100)
Chief Neroma; (value 4)
Slimes in the forest; (value 5)
Drunken sailor; (value 6)
Ronald, cheating husband; (value 7)
Mr. Geralt, Secretary job; (value 8)
Jiro, Alpha werewolf; (value 9)
Nelson, Solina pawnshop; (value 10)
Alec, Zanark (value 11).
I have added Neroma to the list at the institute. It might be a bit awkward to have him there if you don't have kids with anyone else, but unless I think of something, it will have to do.
As for visiting the kid(s) at the village, I am not sure. For once, I didn't track the minotaur babies sex and we don't name them, so it would have to be more generic, but then I'd also have to consider stuff like "do I track it together with other visits for the good mom score or not?" and that gets convoluted very quickly.
Sounds good. I would not include the minotaurs into the good mom score as it would force to visit two places frequently, and the camp is a bit out of the way. Only, as said, to have flavour text reflecting on differences (if you care about going into that).
DeleteI think I've ticked everyone off... almost (Mr. Geralt, orgy & Lucas are missing). Btw, the Drunken Sailor is called John.
I'll see about adding some minor interactions at the village, then. I don't think it should be that much work, if I keep it simple.
DeleteGotta catch them all? XD XD XD
You know, if I don't remember his name, will players really know who I am talking about if say John? Then again, I guess I should update the entry, regardless. I'll have to double-check if you can get pregnant before knowing his name.
P.S. I did implement a fix for dialogue hiding, as you suggested. Hopefully that doesn't break anything. :p
The guy during fast travel is called Frank, btw. But that may not matter (random guy: 100).
DeleteI think the name (John) is only revealed when checking the father, but I'm not sure.
I did get orgy & Lucas. But I don't think I can trigger Mr. Geralt in my current save as working at the office triggers no scene with him anymore, only with coworkers (which don't trigger), under the table (doesn't work that way) or punishment (ditto), it seems. May have been past the point of being able to trigger it, could be as it requires a choice between "personal & office" and I made the wrong one. Nvm.
Yeah, I counted the other drunks as random guys, it didn't seem worth it to give them their own ending and stuff.
DeleteYes, you are right, the name is only revealed if you settle down with him. Thankfully, that means I am not crazy, and he is called drunken sailor in the menu for a reason.
The opportunity to get pregnant only happens if you are his personal secretary, as you figured out.
But in that case wouldn't it make sense to use the name in the (Byr Institute) menu. I mean the name doesn't matter until the father story, but once that triggers it makes sense to call him “John, the drunken Sailor” (name is revealed) : it would only be weird if the name is only used in another bizarre instance and then the player can't tell why it's John.
DeleteAnyway, I always note down names. Scripters like to call them "dude with gun" or "guy at door" and eventually it's all meaningless. Names help to identify. I actually downloaded the guide and made edits (for myself) but if you want you may check it (i.e. scroll through it and look for my additions in red) : https://limewire.com/d/x4njX#lDt0YJTmUU although it doesn't add much and some is just gibberish/WIP notes for myself. But if you like you may add them.
Otherwise, I was wondering if Baldur during "Blood Ties" may trigger it. Would be rather specific though (one chance only). [also can't remember if that is inside or outside...?] - still, could be fun (special character and setup).
And there are random characters (but they seem to come outside when I checked) except maybe the house with mailbox in the slums (Marintas's Charm trigger) who may also trigger it (as random person)... I remember those as when I was testing I've marked those as "not implemented". There may be more (one-time adventures) but this one was repeatable at any time, so it sticks out somewhat (i.e. I can do it a hundred times and it never triggers) – which doesn't have to be a problem (may be shooting blanks), but it was noteworthy. (Bit similar to the guy in front of the Golden Cup, actually).
There is also Lord Kaios, for example, but that one has his own (mini) ending, so nvm.
I think that's all, except for the one offs, where I can't remember the details. (Owner of the Firefly Inn (during "The Apprentice"). Or the three guards [Marvin, Mr. Larry, plus nameless] in their back alley club]). And other Marintas's Charm trigger (i.e. the one time ones) at Rahib Inn, QoH (tourist in bar room) or Solina (in front of the Bikini shop) [can't remember what each was/did]. And Imperial Office if not Geralt's personal pet (there is an inside event). If these are inside they could be added to trigger "random person" (100), but as they are on time or random may also not.
I guess I wasn't clear, sorry about that: I'll leave it as "Drunken Sailor", since you only learn the name if you choose him.
DeleteI checked your version, and there are some notes I might integrate. I'll have to keep it in mind next time I update the walkthrough.
Baldur is a consideration, but only if I add some scenes with him, so at this point, it might be left for a hypothetical "Caliross 1.1",
I'll think about the guy in the slums. Having some more generic fathers shouldn't require much work, so if you have some "candidates", you can let me know.
The guy in front of the Golden Cup should be able to get you pregnant already.
Yeah, the lord has his own path, so I kept pregnancies outside of it.
I'll copy the last part of the message, hopefully I'll remember to check these, and make a decision on their inclusion to the pregnancy mechanic.
Part 2 Reply:
ReplyDeleteNo, I don't do anything special. I also try to do the same over and over when testing bugs. And I have no controller.
I deleted the "My Projects" folder from 0.9.23 (which I'm not sure does anything, it's just an ini it seems, plus the engine rebuilds the folder & ini on game start) and then checked if I can get the freeze. And I froze on a win with three pieces... first time this happened in 0.9.23 – and couldn't repeat it. -.-
Edit: then I fired up 0.9.23 this morning on a whim and got the combo (knight first, win, knight down) first try – but it didn't freeze this time – first time this happened in 0.9.23... idk, not sure there is much more I can do... I'm sorry I can't help you more, this may be a difficult one. Especially, if you can't get the freeze at all. [maybe it's my system...?, I do have problems with DX9, for example.]
Edit: And I don't keep the My Project folder with my saves. I hardly make any changes actually.
Edit: And (as you said) I did make a mistake regarding ctrl. For some reason I thought hiding the textbox blocks "enter" presses. But I can line up enter commands which don't trigger until toggling the textbox back on again (just as you said). That's what felt wonky to me (i.e. toggling ctrl seemingly triggering an enter press). But it's not toggling ctrl, but lining up enter commands. [Btw, is this normal? I thought ctrl is a UI disable. Nvm... may be mixing up engines (i.e. Ace and MV, MZ etc.)] [edit: in Magical Camp, "S" is hide textbox and any enter press "toggles" the box back on – that seems neat. Maybe go pillage.]
[Btw, you may also check Succulence by [R]Nest Games which has super-smooth movement, especially diagonally. May even be too smooth for Caliross. Still, it removes a lot of the engine's clunkiness, you can really zip through places using the diagonally option, it's quite fun running around in that game, but as said, not sure you should want that speed for Caliross. Anyway, those are actually 4 VX Ace titles that are really well made imo (Magical Camp, Succulence, Noxian Nights and Caliross).]
-I rechecked Catherine in 0.9.24c and it's fine. In 0.9.23 the "Think about a name for the child" and "Sleep until tomorrow" triggered Catherine. But they do not in 0.9.24c.
-Golden Leaf gold mine entrance (0.9.24c). There is a water area I can walk over. May be missing blockers.
-And there is no BGM (or effects) inside the operational gold mine (0.9.24c). Which makes it a bit too quite.
-Nitpick bug (0.9.24c): After entering the Tattoo Artist's basement, I cannot extinguish the torch when leaving. Detail, but considering the scenario I didn't feel like I should leave that burning.
Man, this is so annoying! I HOPE it's just some weird issue with the save being originally old, but then again I'd expect the freeze to happen for me too, since I am using your save... I just can't figure this one out.
DeleteThanks for trying my suggestions and for attempting to figure out what triggers the freeze, even if things didn't pan out. If you ever have a different PC at your disposal, maybe try the game on that one, to see if the freeze happens.
Hiding the textbox is done with a third-party script, it's not a native feature. I could see if I can fix the game storing the input, but it's a bit of a low priority (I also don't like starting work whose time cost I can't assess properly unless it's important XD). I will at least take a look at the script though, before making a final decision.
Not having diagonal movement is a regret of mine. It's an easy toggle, but I was afraid of how it would look/feel. At this point in time, it's too awkward to re-activate (I'd have to re-test all maps, to see if there are any exploits like slipping past guards in front of narrow passages, or avoiding cutscene triggers which expect you to walk on specific tiles).
I like Succulence overall. I even "mod" it every now and then, to extend the science club sections, since it's the big one for mind control in that game. I do feel like it gets tedious over time, however.
I don't think I played the other two, I'll have to check them out!
I fixed the water collision.
I just checked and there is BGM. Do you mean there is no NEW BGM after clearing the mine? I'll see about adding some sound effects.
I think I'll leave the torch as it is. I am sure the tattoo artist would just think he forgot the torch on if he walked down there after.
In the version I use (0.9.24c) there is no music inside the gold mine (at all). There is outside but not inside. This is also the final "state" of the gold mine (i.e. the mine has been cleared, all stuff has been done, and there are only miners left now (making me rich) - and not really a reason to visit actually). - Maybe the version I use (0.9.24c) is outdated. Else it may be this specific version of the map (no bgm on this version of it?) (although I don't know if you use different maps for the various gold mine states or just toggle visibility of critters/scenery) (script bgm toggle based on state?). Or the BGM is missing (although, I believe, this engine would throw up an error message in that case "can't find [my bottle]". Anyway, you probably thought of all this and it's just the game version I use that is outdated (same as with Catherine).
DeleteAnywho, I did delete 0.9.24c, unzipped it again, made no changes, started a new game, and played up to fish form and being wolf bitten (took about two hours, main struggle was to lower INH) and then I played about 30 battles on both paths (bitten during fight and after drinking at the beach) and I didn't get a freeze. - So I think it's fair to say the issue was probably caused by carrying an old save (from 0.972 or so) over to 0.9.93 (or newer)... this doesn't explain why you cannot get it (using that save) – but if I can play the battle 30 times w/o freezing I think it's fair to say it's a non-issue. [I think there can't be anything else, i.e. the save I send you (and which froze regularly for me) was also a mostly clean state (i.e. it was an old save in chapter 1 and I had to rush up to fish form (aka chapter 2) to test Jiro).] May remain a mystery, but I don't think it's something that needs worrying over.
While replaying, I found that during the Cassidy challenge, I can leave the first pond when in fish form (missing collision detectors?).
And if feasible: it could be nice if "W" could also exit the spell menu and cancel a selected spell, so I don't have to reach over to "esc" (which is a twist of the wrist, an awkward reach or taking the hand off keyboard). May make it nicer (if it's not too much trouble).
I use the same map for the mine before or after the quest (I just hide/show the right events and characters depending on the situation). Do you keep the music volume low in the settings? Perhaps you can't hear it because it's a bit quiet.
DeleteI'll keep an eye out to new reports of the freeze, but yeah, I think we can chalk it off to some bizarre occurrance.
The collision when in fish form is an oversight: technically, the terrain is flagged to not allow walking, but this one uses a special tile and the collision only toggles if you try to enter from the edges (this is used for flat roofs and the likes, so that you can't enter the roof from the street, but it still allows you to walk on it if there is a path to get there). Anyway, the ponds are small, so I'll just add some invisible walls while in fish form.
Having the "W" key as a backup option to cancel spells is certainly doable, although I hope it's not unintuitive (I went with the "cancel button" because I figured it would be easy to figure out). By the way, "X" doubles as the other cancel key for RPG Maker.
No it's not too low volume (it's on default, 80, I think). And I'm not deaf either ;) - anyway, may be the version I'm using. If your build has music on the map – don't mind me :).
DeleteCan't you set both keys “esc” and “w” to exit the spell menu? Otherwise you're right that may be a bit unintuitive.
Do let me know if you still have problems with the music in the mine, if you get around to playing that part again with a new save.
DeleteWe can have both keys do the same, but I wonder if people would expect the key to open the magic menu again, rather than exit, maybe I am reading too much into it, though.
Very unlikely while doing the TotDC guide (lot of work). However, I wanted to try a Zanti/Bimbo play-through, see what changes, especially with low INT. But idk when.
DeleteCool! You know where to find me if you need anything.
Delete