Wednesday, February 15, 2017

February update, last month's version goes public!

Here is a link to the new public version:


https://mega.nz/#!YVBSiK5T!Aji0nSnn6ood4jcIWMAxRVu2gEzAS5DQNL9j0o_k1EM

Here is the changelog:

Work at the brothel (needs lowered inhibitions, of course);

New area of the slums;

5-6 new scenes with the vampire (revamped progression, new nightly encounters, the original encounter has been vastly changed);

First two floors of the new temple (not explorable in-game yet, they are just sitting in the game files, gathering dust)

New scene with Gaspar;

Some warnings for the cow TF becoming permanent (Just one for now, but I hope the dream sequence is sexy enough ^_^);

a couple of new secrets around Tarkas;

And a fix for the scenes at the brothel as a customer (the screen isn't supposed to be just black, it should use the bust of the protagonist, as well as the usual flashing effects).

I also want to apologize if there is a bug here which was already reported, as I *think* I might have made some confusion with the two versions, and only applied the fix to the Patreon one (I am being a bit vague, because I can't even recall what the bug was, I just had this flash of memory about me not doing something I was supposed to do). Since RPG Maker doesn't export files I can edit like RAGS, it's also harder to go back and fix old versions (I do make backups, but I can't keep double copies of all releases in compressed and "workable" formats, it would be hard to manage very quickly).

If you want to know the changelog for the Patreon version... You'll have to become a patron :p (I actually don't want to copy it here, because it's very long, as I rambled on a lot on this or that addition XD).

I should update all the links pretty soon, but you can download it from here already (of course). Enjoy! ^_^

Monday, February 06, 2017

I'll be brief

I'll try to keep this short, because it's late over here, and I need to go to sleep badly! XD
 
Anyway, I made 3 more hypno-pendant scenes, and I changed some text to give some rules about how it activates: to avoid having to write alternative dialogues for everything and everyone, I have made it so that the one who forces it upon you also placed a trigger on it, you need to be called "dumb cunt". This might cause some silliness here and there, as NPCs need to be super rude in order for this to work, but it beats the alternative.
 
I worked on a bunch of maps (the way to the new temple is almost complete, although still too empty to be released), and started preliminary work on adapting the new art to the game. This shouldn't be too difficult, but I'll have to also work on the portraits and a handful of missing expressions, as I didn't commission all the ones I am already using (I'll probably do some edits of my own, and eventually I'll cycle those out as I commission more of them together with other assets).
 
This is pretty much it, I am glad people seem to think the new and the old stuff can coexist, as that will make my life much easier! ^_^ See you next week!

Monday, January 30, 2017

Mad Maps

So, I added 2 scenes related to the hypnotizing pendant (one is brand new, as the sexy interaction only happens if you have the pendant on), and I did some more work to prepare the temple. Turns out I might need to prepare several screens for it to be worthwhile.
 
This time around, you don't have Alpharius guiding you, so it shouldn't be as easy to get to the temple. I already know the (fairly easy) puzzle that will need to be crossed before you can enter the temple, and I already made two more maps (as well as worked on the logic for finding out about the temple and the quest log entry), but I am still struggling to figure out how many I should actually prepare (the new temple will be located on a mountain). I think I'll have some optional encounters in there as well (probably someone who lives alone in there, or maybe a tiny, hidden village, something along those lines).
 
The temple itself will play with some interesting mechanics (I already prepared the first puzzle, which will introduce it), hopefully it will be interesting for you guys to play around with it (it will also mesh in strange ways with the transformation you unlock there, so I'll have to double-check a few things, hopefully no weird stuff will happen when things finally fall in place).
 
I don't think I can get the temple ready for this month's release, so I might focus more on the new scenes and other stuff, the next 2 weeks, we'll see. It would be nice if I could merge the two "jobs" and maybe have scenes which change based on your hypnotized status with the optional content I am considering for the mountain (I have a couple of ideas for this).
 
Anyway, this should be about it (unless I am forgetting something, as I often do). Make sure to ask me as many questions as you want, and see you next week! ^_^

Monday, January 23, 2017

I am back!

Hey guys, it's nice to be back here (and not having to worry about freezing to death!). Things are still a mess in my country, but at least my city is mostly back to normal. Still, we are not here to discuss the weather, so let's move to the weekly report:
 
I added another floor to the new temple (which makes a total of 3 so far. I wonder if I should keep making 4 floors for each temple, but it seems a little too limiting, if I ever want something bigger/smaller, although I guess I could play with the floor size as well). The map as a whole is starting to take shape, although I'll have to eventually add the small details, and do some testing to see how it actually looks in-game.
 
I also created a "research system", which is a fancy way of saying I am making it possible to actually look further into topics you unlock while exploring the game when you are in a library. I had originally thought about having players "hunt" a little to gather information, by separating the various books into topics, but it seemed more of a time waster rather than a fun spin on the idea. I am considering ways to make it more entertaining, and while I can easily introduce random events while studying to give something to look forward to beyond unlocking information, I'd like to make the theme of the game stronger, so I am unsure how I want to tackle this one. The research system will also be used to find the next temple on the list, and I have already done the basic work here (I tried it out, and it seems to work just fine). The research system will probably also give different results if you are in different libraries (making it more worthwhile to try and gain access to them). I also have a "custom keywords" search, to hide some secrets here and there (but it will be completely optional, I don't want to play "guess the word" with the players for any serious stuff).
 
Finally, I wrote a couple of new scenes with the owner of the Casino/strip club, while I was waiting for the Patreon polls to come out. Now that the results are official (I'll work on more hypnotized variants for the various scenes), I can probably tie these two together, as a start, and add more to her interactions with a pendant-carrying protagonist.
 
Other than that, I didn't do much, considering the last week I was mostly without electricity, so no real way to work on my PC.
 
I was hoping to get a few sketches of the new art to show you this week, if that happens I'll happily make another post for those. Otherwise, I think we are good until next week.
 
P.S.
I also fixed a bug, which made it impossible to access the basement of the tattoo parlor, if more bugs are found, I might release another bugfix (since it's not a major bug, I am not worried about fixing it right away).

Thursday, January 19, 2017

Things are slowly getting back to normal

I don't want to jinx it, but it seems like the worst is over in my part of the town, and we *should* have electricity as normal, from now on. Phones seem fine too, and even if water pipes might be broken, we have a reservoir, so we should be ok for a while (as long as we aren't freezing to death, I think we can deal with other problems).
Maybe I'll even manage to do some work on the game, afterall! I did take a few notes with pencil and paper when there was no electricity, about some stuff I might want to add and/or change, so we'll see. I am glad to be back on my PC, although now I have a lot of emails to check. XD
Anyway, assuming nothing else happens, I should resume my work on the game today. It's been a tiring week, but thankfully it seems over.

Wednesday, January 18, 2017

PSA: buried in the snow

I think enough people know, but I live in Italy, and right now I am without electricity nor water, almost completely isolated by the snow (thankfully, the fucking earthquakes were just scary in my area, but no significant dangers so far). We managed to procure ourselves a small generator, and since the phone lines are working again, I thought I'd let people know in case I can't contact you anymore for a while. Once things get better, expect exaggerated stories of mr fighting wolves bare handed, peace!

Friday, January 13, 2017

January update (December update goes public)

 So, last month's update is going public, you can download it from here:
 
here is the changelog for this version (I can't remember if I added anything in the bugfix, but I don't think so):
 
Added random encounter with drunkard in Tarkas at night;
Now you can use the "W" key to fast forward dialogues;
switched to the layered system for all scenes (I hope I didn't miss any);
Added a map for the random encounters;
Improved bulletin board in the commercial district;
Tea house job;
Bakery job;
Tattoos and piercings parlor;
First area of the slums (including the brothel).
 For those interested in the january update, here is the changelog and what you might be missing if you are not a patron:
 
Work at the brothel (needs lowered inhibitions, of course);
New area of the slums;
5-6 new scenes with the vampire (revamped progression, new nightly encounters, the original encounter has been vastly changed);
First two floors of the new temple (not explorable in-game yet, they are just sitting in the game files, gathering dust)
New scene with Gaspar;
Some warnings for the cow TF becoming permanent (Just one for now, but I hope the dream sequence is sexy enough ^_^);
a couple of new secrets around Tarkas;
And a fix for the scenes at the brothel as a customer (the screen isn't supposed to be just black, it should use the bust of the protagonist, as well as the usual flashing effects).
 
I think I should do some updating around the blog, and probably add a page for Caliross, but I am always kind of busy... -_- Anyway, enjoy the release!