Showing posts with label public baths are always the best. Show all posts
Showing posts with label public baths are always the best. Show all posts

Tuesday, October 11, 2016

Neutering insects (AKA bugfixing)

So, another update (this should be the last one for a while):

https://mega.nz/#!lVAT2DDL!7h8Qi81-B3rnnAx_HSU0d5G4ByXlg5jpDYrz3QpQSiY

And here is the changelog:

The selected spell will appear as an icon in the top-right corner, instead of changing the cursor (hopefully this makes it easier to aim);

Using detect magic will cancel spell selection after it runs its course (now you also get an icon for its duration, so you know when the spell wears off);

Lowered "detect magic" cost;

Increased inhibition loss if you get "involved" with the sailor at the inn;

New, longer scenes involving being a bit of an exhibitionist in the baths (now walking in front the crack of the wall gets more interesting over time);

Bug fixed:

Spells you use during combat do not become active outside of combat after the battle;

Temple's first floor issue with spellcasting (appearing clone, moving to unwalkable spot);

Finally fixed walking off in the corridor leading to the temple (I hope);

The sailor won't throw you on the table anymore when you are hypnotized;

Fixed a bug with walkable walls in the inn;

Fixed a choice menu overlapping with the merchant's name in the outcast hideout;

I hope no serious bugs pop-up after this, it's about time I get working on new content for next month! I'll probably do a test run for a poll on patreon (this will involve only those who donated enough to earn a votes in the polls, of course) this week, but I don't think that should take a lot of time.

Anyway, let me know if I missed something, and see you next week for an update on the game's development. ^_^

P.S.

Thanks to everyone who's supporting and liking my game, I hope it's going to be up to your expectations!