Showing posts with label TOTDC. Show all posts
Showing posts with label TOTDC. Show all posts

Monday, October 17, 2022

TOTDC hotfix 2

 New update (last update?). Changelog (other than typos):

  •     Fixed freeze when using "(smart) See if you can bug its logic with a paradox" against the beam turret in the final mission; (HTML-only)
  •     Fixed possible crash at the end after exporting the game; (HTML-only)
  •     Fixed list of choices becoming unclickable when too many elements are included (usually when listing a lot of items in the inventory); (HTML-only)
Rags version:

https://mega.nz/file/9RZ3WKKQ#QVcYEatNXoRKiWoYtFWSHyoox8lKlF8axtNV1MC7LN0

HTML version:

https://mega.nz/file/5QRUHaJQ#5rGPatwUAJ5l8MjymLiOO1kb3no2otMd6l2M3LjQUCA

Saturday, October 08, 2022

TOTDC 1 hotfix

 Small hotfix to take care of some typos and a bug:

Fixed navigation console not allowing journey between Janus and Europa 4 after returning from rescuing Alicia (+ the freeze/crash in the HTML version).
 
 
 
If you don't want to redownload the entire game, this file should fix the HTML version (maybe keep a backup, just in case):
 

I'll update the links in the sidebar soon.

Tuesday, October 04, 2022

Talk About Unexpected Visits

 

Well-well-well, look who's back from the dead! It's a timely update (barely 6 years and a half later) to your favourite game, TOTDC!

Link to the RAGS version:

https://mega.nz/file/pJxk1J7S#MqsTak9SbbxQx8Yq0wg9AtyeSfwEDStVyNuTn10EDkI

Link to the HTML version:


This update was mainly to prepare the game for the eventual arrival of TOTDC 2 (to allow copy/pasting the end-data from the first game, if you wanted to continue from your previous "save"), but it has ballooned in size thanks to a player generously helping with a ton of bug reports and a new walkthrough (the walkthrough will take some significant work before it can be published, though). Anyway, here is the list of changes/bugfixes:

HTML-only fixes:

  •     Fixed the elevator in Dreyfus office (it often wouldn't update the exit properly);
  •     Fixed the option to lie to gain access to the restaurant during Dreyfus's quest (it would automatically fail);
  •     Fixed a bug after the time runs out during the quest Dreyfus gives you (the map would glitch out, mixing up exits, names and whatnot);
  •     Fixed the Red Fury drug (after the first use, the effect wouldn't apply anymore);
  •     Fixed a freeze during Darenzia's quest ("Use the password to unlock the safe" would cause the freeze);
  •     Fixed a freeze during Parad0x's quest (if you use the action  "...Crack the keypad using Darenzia's program", the game freezes);
  •     Fixed the university map in Dreyfus's quest (it would just be impossible to navigate correctly);
  •     Fixed a freeze during the final quest  (picking "Stare sadly at the wall", would freeze the game).

Fixes for both versions:

  •     K-9 was missing its portrait;
  •     The questlog for the human ambassador party mentioned the wrong location;
  •     The choice to bribe someone for 1000 credits incorrectly showed 2000 in the custom choice ("Pay the 2000 credits to Lizzie");
  •     Fixed guard potentially re-appearing after being defeated in the final mission;
  •     Fixed the Red fury drug setting your HP above your max HP by 1;
  •     Fixed navigation console not allowing journey between Janus and Europa 4 after returning from rescuing Alicia;
  •     Fixed small model job for the police on Europa 4 not handing you the 2 flash grenades as promised;
  •     Fixed being able to run away from enemies during the rooftop section of Dreyfus's quest;
  •     Added the option to "cancel" after you approach Elana (you were forced to watch one of her shows and pay, otherwise);
  •     Now you can think about becoming Elana's slave (bad end) only after you decide to be her sub during her private show (before, once you had reached a high enough submission to her, you'd always be offered to submit, even if you picked to be her domme for the night);
  •     Added discount to Elana's private shows if you worked for the nightclub (also extended the discount to working as a stripper);
  •     Changed how the Red Fury ending is triggered, making so that being at 2 HP or lower is enough (so it's both easier to trigger on purpose while also being slightly riskier to use in combat);   
  •     Fixed issue where you'd be able to take a shuttle on Kantor when you aren't supposed to (while hunting Ray Wallace);
  •     Slightly changed how infiltrating the police station for Breanne works (now you can hide after turning the lights off, and you won't get caught if someone comes in (but they'll turn on the lights again). Turning on the lights only happen if you are in the room, to keep the code simple.
  •     Made it more obvious in the dialog that approaching the illusionist after the show is a bad idea (delayed ending);
  •     Fixed random scene on Verania discussing politics (the dialogue for the colony going to the humans or to the dakris was swapped);
  •     Fixed a bug where you'd get to keep a copy of a medkit after the quest is over ("Scarface" quest)
  •     During the ending, Marlowe would only get mentioned if you also submitted to him during a random event;
  •     Fixed being able to escape the Janock without a map (also, changed its name to "Huge female Janock" if you searched about it on the extranet beforehand;
  •     Fixed the possibility of being paid 0 for the mission on Canassy (the range should be 1000-3500);
  •     Fixed gym temporary HP buff being permanent (should last 2 trips);
  •     Fixed HP and shield not resetting after losing in the Advanced Tactical Training Simulation as well as the auto-resolve action staying available (also added the option to reset HP, shields and gear from the control panel);
  •     Fixed twerking gif not playing if your mental resistance is 0;
  •     Removed pauses from auto-resolve when dodging attacks with the Reflex Enhancer;
  •     fixed bug in the extranet search, making it impossible to find Janessa's porn movie, even if she told you about it and you find the title by searching her name afterward;
  •     Added extra commentary when searching bokamba/mercer if you completed the second photoshoot;
  •     Added a couple of random events at Kantor's beach;

If you find more bugs... I guess I'll have to fix them, but I sincerely hope this is the last time I put my hands on TOTDC 1. XD

Sunday, March 05, 2017

The temple is now traversable from beginning to finish, the puzzles are in place, and as far as I can tell everything works as intended. I still need to place a few items, though, and I didn't make as much progress on the fighting system as I wanted to. I have started experimenting a little with some stuff, but I didn't find a breakthrough quite yet. I'll have some elemental enemies, and I am trying to design some interesting play/counterplay with those, but it's still a little rough.
To do something to get my head off of this, I actually did some work on the planned sequel for Tales of the Drunken Cowboy. It's not the main focus, but I figure old time fans will probably appreciate knowing I am getting around to do some groundwork, specifically improving the combat, which was probably the weakest part of the game. The engine will now handle multiple enemies (but keeping the "quick actions" so no extra-clicks just like before), and I am planning more options (I might even expand with another weapon type, as well as secondary fire modes and special techs). I am also doing a much better job at organizing the content, that's going to make future development a bit easier.
I might do this every now and then, for a change of pace, getting super-focused on RPG Maker can make it feel a little claustrophobic (it gives a lot of freedoms and a lot of restrictions, sometimes it's boring having to work around the same limitations over and over again).
Well, I think I'll keep this short, hoping I am not forgetting anything, and I'll see you guys next week! ^_^