Last week I didn't write a dev blog (didn't seem worthwhile, that
close to the release), but of course we are back to give you guys an
idea of what's going on.
So far, I fixed a bug with the chess mini-quest (it wouldn't count
reading the book properly, thus making it impossible to beat the
general), I also fixed an issue with one of the scripts I am using (I
believe it could rarely cause crashes, although I only had one report of
this and couldn't trigger the issue myself).
Then I moved on to some miscellanous stuff: the haste amulet now
doesn't prevent spellcasting outside of combat (so players don't have to
switch out of it for puzzle solving), I added a section for the
Outcasts to the ending slideshow (art still pending) and I tweaked the
random scene in Tarkas where you meet the Outcast who gave you
Marintas's charm (assuming you have it, of course): now the dialogue
will reflect the outcome of the questline if you completed it, and I
introduced a few minor improvements to the presentation of the scene.
I also started working on some Alec content, but since it required a
new map first I didn't get to write any new scenes just yet.
The idea for the month is to keep writing some scenes and tackle
other secondary elements I should include in the game as I make more
progress on the final quest for Golden Leaf, getting enough work done to
ensure I can eventually release it a month or two from now (depending
on how much progress I make on it versus how much work I do on the
QoL/secondary scenes side of things).
This week we should also get the monthly patrons-only polls and art
preview, and I think that's all I have to report for now. As always, let
me know if you have any questions or suggestions. Until next time! ^_^