So, after writing several lines of somewhat boring dialogues... I realized they are boring. Shocking, right? I felt the kind of topic the NPCs could possibly bring up with Celeste (who is basically a stranger) didn't feel interesting enough, and the time frame didn't allow for more in-depth conversations to be had. So after pining over it for a while, I decided to re-make the dialogues, and make them more mechanic driven. I think I have a somewhat interesting idea for how things will work, to make up for the lack of proper dialogues (you'll get just some generic filler text, instead of actual lines and exchanges, but your relationships in the small ecosystem that is this quest, will play on each other, and making friends or enemies with certain people might help/hinder with others). I feel kind of bad for wasting most of my efforts last week, but I believe this is for the best, and should be both easier for players to grasp (no guessing what the right answer might be to a certain question from an NPC, just straightforward time management), while also allowing me to do some interesting stuff (likes/dislikes among the characters affecting your standing with the others, traits affecting just how quickly you can make friends, that sort of stuff). Making dialogue-related gameplay is usually hard, and I feel having some abstraction is actually useful in most cases (at least I hope this is the case, considering this is the option I am going with :p).
A blog about conquering the world... Or my adult MC-themed videogames, I can't remember right now.
- Home page
- About Caliross
- About Tales of the Drunken Cowboy
- Future plans for TOTDC
- Notes for the web version of TOTDC
- TOTDC (incomplete) walkthrough, version 0.6
- TOTDC Fanart
- Blanked walkthrough
- About Blanked
- About Through hard-earned trust
- Links to my personal Caliross notes and to the current walkthrough
- Caliross FAQ
- Checklist For RAGS On Modern Windows
Showing posts with label recycling sucks sometimes. Show all posts
Showing posts with label recycling sucks sometimes. Show all posts
Sunday, February 15, 2015
Subscribe to:
Posts (Atom)