Showing posts with label choices-choices. Show all posts
Showing posts with label choices-choices. Show all posts

Monday, February 22, 2016

indecisiveness is still strong in this one

I still haven't made up my mind on the slave-path-thingy. I just can't seem to be able to make up my mind, I might just postpone the choice to after the beta-testing, actually. In the mean time, I added the random spaceship generator in the game, or rather I "ported" what I had already written a while ago to help a fellow game developer. It works fine, but of course now I need to customize it, so that I can have specific rooms, spawn items, have different types of missions generated, etc. I think I'll have between 3-5 types (sometime it will be simple as "recover the ship log/cargo", or "figure out what happened on the ship", sometimes it will be "blow up the ship", "kill all hostile entities on board" or "find and escort to safety any survivors"), and sometimes have some rare event/items spawn to open up some mini-quests on planets or switch up the gameplay a little. I am unsure if I want the random quests to be infinite or not. On one hand, it would make sure people can always afford to go to Maltik, on the other hand, infinite cash would probably make things boring and mess with the balance.

Anyway, this is it for this week. I'll try to do some more stuff next week, but I am probably going to be busy, so I wouldn't count on it. We'll see how it went when I post next time! ^_^