Showing posts with label all work and no fun tags make mdqp mad. Show all posts
Showing posts with label all work and no fun tags make mdqp mad. Show all posts

Monday, May 02, 2016

Not a very productive week

I am still hacking away at the random missions generator, but my weekend saw me being fairly busy, so I didn't get much done. I had to "rollback" a feature (involving not having 2 exits in one room) because RAGS is not very stable, and it crashed a little too often (probably when it had to reroll a result that was already taken a few too many times). A friend of mine was kind enough to show me a way to obtain the same results I wanted using javascript, but I am already too deep into this, and I might have to scrap too much to use it, so I don't think I'll make the switch, even though I am definitely going to keep it in mind for the future.

Maybe I should focus on the non-random stuff I might still need to add to the game, and go back to this later on, or save it for a 1.1 version or something like that. RAGS is proving kind of hostile for this type of systems, I think, so I might have to get back to it with a fresh mind, instead of bashing my head too hard and risk not getting much done. Another alternative would be to lessen the randomness further, and use a few tricks to make it look different enough during each playthrough.

Anyway, those are just speculations, I'll probably tell you what really happened next week. :p

By the way, since the posts here inevitably languish from time to time, if you ever have questions about certain design choices, feel free to ask in the comments, maybe I can expand in the next post about my reasoning for doing this or that. See ya next week! ^_^