This is a bit too soon, considering when the previous post was, but I am trying to get back to my regular schedule, and either post on monday or tuesday at the latest.
Anyway, I have been doing some productive work on TOTDC 2 and some bugfixing/QoL stuff on Caliross (we even got some very minor fixing/editing to its walkthrough, how exciting :p).
For TOTDC 2 I made a bunch of minor improvements and polishing: implementing little icons for the extranet "hyperlinks" (so people know at a glance if they are clicking on a picture or are being re-directed to another page), improving the presentation of the extranet when closing the menu with an open image still on, further improving and finalizing UI elements for the remaining minigame, fixing some awkward issues with tooltips (Ren'py is honestly kind of hard to wrap my head around at times), fixing punctuation and typos, and finally started doing some work on the new quest I mentioned. This should be a short one, so it won't use the UI for moving from room to room like the other one, but it will have a little gimmick, so hopefully it's interesting to play through, regardless. I believe these quests are ideal in terms of showcasing both ends of the quest design that I'd like to have for TOTDC 2, which is one of the reasons why I started with them.
The idea is that you'll be able to complete this quest and the other in whichever order you prefer, and then the main story will expand with some more info. I'd like the main story reveal to be the cliffhanger for the demo, so hopefully I can get everything ready in time.
As for Caliross, I am in no hurry (the changes are small, as you would expect), so I'll do it whenever I have some free time (perhaps even next month, if things get busy).
That's all for now, see you guys next week! ^_^
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