Monday, September 29, 2025

Slow Shuffle

 

I have had a bit of a slow week this time around. I fixed a few bugs (as you might have seen with the hotfix), worked on a new job for the board in the commercial district (which will involve Edith), Started writing a repeatable scene for the female Djinns at the oasis (and I also made a couple of slight improvements to the first scene), but all in all it's been a little slow.

It's too bad, because this week I am taking a break. I'll be visiting a friend of mine, so I won't be home for most of it (I probably won't write a weekly report next monday, as a result). I need to take some time off, as I mentioned in september, and I think now it's the time to fly around the world (first time on a plane, actually)!

Anyway, it will be a shorter month for the development, but I don't think it will be an issue overall. I should still be reachable, so I can probably reply to questions, if they come up. Hopefully next time around I have plenty of news to share, but for now enjoy a week without me! XD

Sunday, September 21, 2025

September update

 Shocking*, sexy September! Add some more Caliross to your life, starting from today! Get the public version here or at itch.io. Read the changelog here, if you want to suffer with me thinking back on how long the game has been in development.

*What's so shocking about it? Play the game to find out!**

**Honestly, it's not very shocking... But it's a good update! Promise!

Monday, September 15, 2025

Tiny Quest Complete!

 The short quest I wanted to add is complete (minus deciding what the reward should be). In the end, I decided to use a new map, and that took away some extra time: the "main event" was supposed to take place in the mountain path where Ginnuk's cave is located, but trying to make sure there were no conflicts vs having a new map felt more or less equally time consuming, so I went for the "cleaner" approach. The area is smaller, and hopefully I struck a good balance between ease of exploration and content.

Other than that, I fixed another bug, but no other major developments happened. I should send the game to the testers tomorrow, and then I can focus on writing scenes and possibly updating the walkthrough.

The patrons-only Art preview and polls should come either today or tomorrow as well, so stay tuned for those! ^_^

Monday, September 08, 2025

Out Of Order

So, this week I wrote a new scene for our snake lady (Mia), I wrote a variant for the masseuse scene (so we have a generic, "nothing happened" one and one where she questions us on the Royal harem), I fixed a few more exits in the game, I worked on updating the maps for the forest near Tarkas to avoid the black borders and to "shave off" some size to the largest ones, which were a bit too much (although it's hard to shrink them they way I'd want, at this point). The new maps might be added in the next release, since there is some work to be done.

Speaking of which, I am adding a new short quest to chapter 5. It uses Crysta for a change, but also re-uses the mountain area near it, so it's a mix of under- and over- used. The short quest is already at a good point. I should tie Crysta to another short quest as well, but that's in the future for now. Once that's done, it's some more miscellaneous stuff, then I send it to the testers and by the end of next week we should have our update.

That's all for now, see you guys for the next dev update! ^_^

Monday, September 01, 2025

Bugs? Bugs. BUGS!!!

 

Last week I finished Dani's scene mentioned in the previous dev blog, I wrote a new scene for the masseuse (this one is a bit complicated, and will have some variations as she asks you about this or that event you were involved in, to gain knowledge for the League of Merchants), and I fixed a bunch of exits around Tarkas to work on contact, rather than use the "confirm" key (thanks to a player who was kind enough to report a bunch of them). He also found a few bugs which I took care of, so that also kept me busy.

I also did some work on TOTDC 2 and that rounded things up for me. I think I could have gotten more done under ideal conditions, but I think the weather kind of got me, because I felt a bit tired overall and so I decided not to push myself too hard.

Anyway, the plan is still the same: more scenes, a short quest and finishing some content already in the game should keep me busy this week and the next.

Also, I plan to take a week off in October, as I need a break, and I had this specific trip planned for a while. It shouldn't affect the game majorly, but I'll see how things go and adapt as usual.

Until next week! ^_^

Monday, August 25, 2025

This Cow Isn't Dry Yet!

Back to working on the game! This week was a bit short, but I got to fix a couple of bugs, and I am almost finished with Dani's last scene (although she'll also need a repeatable scene after that as well).

This week I'll focus on scenes first, since I have some art that needs to find its way in the game which I couldn't get ready in time for the update. After that, it should be one short quest and more small tasks I have to tackle (like, figuring out one final spell request from the royal wizard, checking some of the repeatable scenes in the game that need some new writing to make sense when they are repeated, figure out if I do want more rewards for completing all your classes at the magic academy, and so on).

I'll try to also figure out if some of these can just be cut from my plans if they aren't important nor particularly exciting.

As always, I'll keep you guys posted as I make progress each week, so look forward to those! ^_^

Wednesday, August 20, 2025

August update

 Are you outside, enjoying the good weather? Touching grass or perhaps spending a nice day at the beach? Time to fix that! Here is my contribution to indoor activities* world-wide! I hope you all enjoy this new release! Get the public version here or at itch.io. Read the changelog here, for maximum confusion.

*Look, if you want to do it outside, I am not going to judge... But at least do it while playing my game, so maybe I can make the headlines** and become famous!

** "Dangerous mind-control game FORCES people to goon in public" has a nice ring to it.