Monday, June 30, 2025

Insolent Insects!!!

 

AKA "more bugs were found". I fixed a few, and there is at least 1 softlock (on the orc village path), which means a hotfix for the Patreon version is likely. I am still waiting, in case some other problems appear, but the update should happen this week.

As for regular content, I wrote part one of a scene with the masseuse I mentioned (I decided to go ahead and make her part of the League of Merchants), and I did a few minor tweaks to the game: I added a new item for sale in the LoM store (if they finance Golden Leaf's expansion), I added a new option at character creation (so you can pick your starting breasts and butt sizes, to an extent) and the game tracks days and time appropriately when you are a slave for either Pendleton or Han (it's not a big deal, since the paths either end or get reset when you finish them, but someone pointed out how it was weird so I took care of it).

For the near future, I expect more scenes with the Snake Lady at the circus, more with Dani, one more random event when travelling with your ship, and then we'll see if I can work on a short quest, or if I should tackle other small changes instead. I'll try to keep it flexible, as usual.

I think that's all for now. Until next monday! ^_^

Wednesday, June 25, 2025

June Update

 

​Only Windows updates at more inappropriate times than Caliross*! Let your productivity drop** and enjoy this new release! Get the public version here or at itch.io. Read the changelog here, if you like it when number goes up.

*It's also both less fun and more broken than Caliross, coincidentally.

**If nobody sees Caliross on your work PC, is it really NSFW?

Monday, June 16, 2025

Curious Circus

 

This week I ended up focusing more on the Circus, and specifically the snake lady. She got 2 new scenes (one in her wagon, and one if you see her show after visiting her wagon), an intro to let you know about where she stays in the circus when she isn't working on the show, and I also fixed the circus so you have to leave at night (It makes more sense that way).

I have done more work on the Golden Leaf store, and although I am not finished yet, it should be in a viable state for when I update the game (the update is happening either this weekend or on monday at the latest). Art is still a bit late, but I should get the last commission this week, so I can send patrons the polls and the art preview.

I did some work on maps for a couple of possible new locations, but I don't think we'll see them in this update.

I also fixed a bug with Professor Selina at the magic academy (one of her 2 random scenes didn't trigger properly, so you'd only ever get 1 of them).

As mentioned last week, I expect more of the same for this week (tweaks, scenes and other miscellaneous stuff). I should send the update to the testers soon, and then I'll figure out the final touches from there.

See you soon with the next update! ^_^

Monday, June 09, 2025

Insecticide Poisoning

 

More bugs fixed! Thanks to the reports of a very dedicated player, I got to knock down a few more issues:

  • Fixed issue with Jiro's challenge (selecting your pieces, resetting and selecting new ones could give you an extra piece in battle);

  • Fixed water collision in front of the gold mine;

  • Fixed collision while transformed into a fish during the race against Cassidy;

  • Fixed issue when leaving Feywald ruins and not unlocking the ability to progress to chapter 5 without exiting to the world map (now you should get the message whenever you leave the ruins with a carriage if you have uncovered the required info in the temple);

This last one must have been annoying, especially since you can easily travel between Golden Leaf and Tarkas without entering the world map nowadays, and then you wouldn't know what the problem is.

Other than bugs, I improved a few things: Dominique now has a proper repeatable scene for her path's end, I added hammering sounds in Golden Leaf's mine when the workers are there, I added a QoL thing to being a slave for Master Han, automatically starting tasks when you are too obedient to resist them anymore, I reworked the shop in Golden Leaf's expansion if you side with the locals (added some unique items, rebalanced the discounts a bit, and I am working to add some investment opportunities to unlock other item categories). Finally, I fixed/changed a problem with hiding the dialogue box, which was there since a while ago: you could hit enter when the box was hidden, and when you un-hid it, the game would remember you hit enter and would skip the first dialogue box.

Some of these were a bit unexpected, so I didn't get to write a scene or two I had in mind. Also, I am wondering if I should tie my "masseuse" idea to the League of Merchant supporting the expansion, since they are the faction that has the least content in Golden Leaf now.

Anyway, that's enough of my random thoughts. I expect more tweaks, scenes and QoL changes in the next week as well, and hopefully I write something exciting for you all to look forward to. See you next monday! ^_^

Monday, June 02, 2025

Back In The Saddle

 

Time for another update on the state of Caliross! This week I worked on a new scene: A new "movie" is available to shoot for Erica from the nice duo in Solina. Once again, this path is only available after the quest "What The Eye Doesn't See" if you slept with the guys to solve it, so you must also have the bimbo trait.

Then I went ahead and added Dani to some of the events around town which might feature her (like the pirate attack) and I also added some new NPCs to Golden Leaf's expansion. The idea is to have the two houses there populate if the conditions are met. For now, a family joins if the pirate attack is completed, but I am still debating how deep I want to go (in theory it might be cool to have different people depending on the state of the town, but that might be too much effort).

The rest of the week took an unexpected turn, and I spent a lot of time fixing bugs, both old and new. I am surprised at how many issues are still there, but it's nice to know they will be gone soon. Here is a list of what got addressed:

  • Fixed issues at the Byr institute:

  • couldn't back out properly from the last page of the father list;

  • incorrectly got marked as not visiting often enough even if it was the first kid and you visited right away.

  • Fixed issue in the demon world where trying to trasform into a mouse to go back through the pipe triggered the wrong animation;

  • Fixed issue in the demon world where after breaking the wall with a Push spell you could interact with the exit without cancelling the spell first;

  • Fixed issues when going for a walk while pregnant: yelling at the man after you put out now has appropriate dialogues and a collision in the park was also fixed;

  • Fixed issue with the game incorrectly tracking your visits to your kids at the institute (sadly it might need a new save for the tracking to be updated properly);

  • Added debug option in the travel sphere to manually reset your "good mom" score, if you want to keep your current save;

  • Fixed issue during pregnancy (you aren't supposed to turn into a werewolf, and that can cause all sorts of issues);

  • Fixed issue when spending time at the beach and turning into a werewolf (you could go around with your bikini afterward, which isn't intended);

  • Fixed collision issues at the werewolf cabin (outside);

  • Changed schedule of the werewolves (most of them will not be there at night) which also fixes a number of issues with lighting/time flow;

  • Fixed Leon's "challenge map" (it had a path that allowed you to bypass a part of the challenge);

None of it was too complicated by itself, but some of this stuff was old, and "archeological bugfixing" is a bit slow and tedious, as I don't always remember where things are or if I had specific plans for this or that content.

As for the rest of the month, I'd like to focus on small things, if possible: I have a list of quality of life suggestions that I haven't gotten around implementing or looking at properly, as well as minor quests/events that I should probably write now. I also need to work on a secret to add to the world map (something which was part of one of the previous polls, some of you might remember, and I should have at least 1 or 2 more random events for the circus and the ship travelling, so I have plenty of choices as always.

For the sexy content, with Dani and the circus lady we should have enough outlets, although I might always do new stuff or something extra for other established paths (I was considering adding a sexy masseuse in Golden Leaf for the town expansion, or maybe just another scene for the cursed painting, that sort of stuff).

We'll see next week how much of this got implemented. Until then! ^_^

Saturday, May 24, 2025

May Update

Your Saturday Smut Special (name pending) is here! See how many new, sticky situations* you can put our protagonist in! Get the public version here or at itch.io. Read the changelog here, if you are interested in non-euclidean naming conventions for updates.

*The "glue factory" update was a hit, I didn't even know that was a fetish!

Monday, May 19, 2025

All Of The Above

 So, as you might know already if you are a patron, the release got delayed to the end of the week. This was a mix of the art being delayed, and my own progress being slower than expected. Anyway, things should move forward as planned from here on out.

As for what got finished this week, I handled the random events at the circus I want for this release (one is of the sexy variety, the other two are currently just cutscenes of the various shows). The sexy scene will have a follow-up, although this one got a few rewrites as I wasn't happy with the original version. On the plus side, this allowed me to come up with some visual ideas for the scenes with Dani, so they should all be interesting once you get to see them.

I also did some mapping work (this will tie to the ship random events and a little secret players will be able to find... If they are good explorers).

That's all for now. The new map probably won't be ready for the release, but I'll make sure to add a few more scenes (I really need to write the new one for Gaspar, for example) and then it's going to be release day. I also have to send the game to the testers soon, so I am sure the next few days will be quite busy.

Anyway, see you soon with the next update! ^_^