Monday, November 04, 2024

I Got Distracted...

 

First: the change from per creation to monthly charges seems to have been completed on Patreon's part. If any of you experienced issues with it, please let me know. As I mentioned previously, it changes nothing as far as what I do and what you pay, but feel free to blame Apple if this change caused you any grief.

Onto the dev blog proper: I implemented the ideas I talked about for the ship (also wrote some dialogues and cutscenes to introduce the ship and its mechanics). Once again, if anyone has suggestions, I am willing to lend a ear.

As for what I did next, I am partly proud AND embarrassed to admit, I spent the week writing a single scene. For those who vote in the polls, it's the cursed painting scene that won last time. The scene is heavily inspired in some aspects by a HOT (and relatively short) animation video of Samus Aran getting hypnotized I found online.

The fact that the scene is supposed to feature the "titty lover" trait did the rest, and I got titnotized into writing a scene with a lot of effects for the presentation. I honestly think it's one of the hottest scenes I wrote, but I wonder if I shouldn't have gone for something simpler. It's heavily focused on hypnosis and large breasts so I am sure most people around here will appreciate it. XD I just got utterly obsessed with it, and even now I am thinking of possible ideas and tweaks to make it better.

As a result, I think I won't work on the Golden Leaf quest this month, or if I do I'll only do it after I send the game to the testers (so that I can focus on squeezing in as much content as I can for the release).

That's all for today, see you next week! ^_^

Monday, October 28, 2024

Flashback

 So, what did I do last week? Mostly work on TOTDC 2 as well as chasing a possible bug in Caliross. Other than that, nothing much: I have finally decided what to do with the ship you can get for repairing the lighthouse, and I implemented most of it in the game. The idea is that it's always a free ship trip that won't consume a time slot and also connects to Golden Leaf, plus it will generate income for your finances (the idea is that it will use its speed to complete commercial runs around Caliross).

Other ideas that don't involve a lot of new content are welcome, since I'd like to make it special, however I can't really put much time into writing content for it, so I am narrowing the scope down for the ship to utility first and foremost.

Another possible use will be some effect during the quest I am still working on for Golden Leaf. Once again, that's bound to be the focus for this week, and then I'll assess the situation afterward, to see if I can make a push for it, or if I should switch to something quick to finish (a short quest might be in the cards, as well as more sexy content).

That's it for this month's plans! Let me know if I am forgetting anything, otherwise I'll see you guys next time! ^_^

Wednesday, October 23, 2024

October Update

 October is here! Don't get spooked, though: Erica isn't screaming* because she is afraid... Thinking back on it, we do have werewolves, vampires and whatnot, so maybe the game was Halloween themed all along!. Get the public version here or at itch.io. Read the changelog here, and take a shot whenever the version number changes format as a fun challenge**.

*Moaning incoherently kinda sounds like a scream at times, if you are loud enough.
**If you have a spare liver or two to survive the ordeal.

Monday, October 14, 2024

The Unready

 

This week I did some more work on the quest (just a day) then I switched to other stuff which is easy to access, as I have been doing for the last few months. We got another scene for the girl in Tarisa tied to Marintas's charm, I wrote the ending slide for Sariandi, I did some other miscellaneous stuff (like fixing some scenes that were repeatable but shouldn't, or ones that needed a different intro for the repeatable scene, things like that), and I wrote reactions and some new content for cowgirls around the farm.

The patrons-only poll and the art preview should be ready very soon, and I should also share the game with the testers soon-ish. Release day might be monday, but we'll see. In the meantime I'll keep working on any task I can tackle in the time left (probably more scenes and/or more reactions from NPCs).

I don't think I have anything else to report at the moment, but I'll let you guys know if anything comes up. Have fun, and stay tuned! ^_^

Monday, October 07, 2024

Short and Sweet?

Quick recap of the week: Yef the female goblin in Tarisa got a new scene, I wrote a scene for the bad end in the new Golden Leaf quest, and in general I did more work on the quest. I figured out one detail that was keeping me from making progress last month, and I kept hacking at it in general. Still needs to be stitched together and expanded upon, right now it's a set of separated events, as I tackle first what I know will be in the quest, and leave the question marks for later.

Once again, I might work on something else for the short term, since it seems easier for me to mull things over for the quest over a longer time, while I do other work, but once again I am keeping an open mind about it.

That's it for today. I'll keep you guys posted on the progress as usual, so just stay tuned if you want more news! ^_^

Monday, September 30, 2024

Not-So-Sudden Side-Quest

I am back! This last week, I worked a little on TOTDC 2: I was trying out some "technical" stuff, to see if I could add new hair colors to Celeste's model within Ren'py, without having to add more work for my artist, and I think I got pretty good results, but I'll probably need more opinions on that before making it a final addition.

Working on it inspired me to try something I was considering for a while, especially now that the game's size reached itch.io's limit for uploads. I tweaked the gallery script so that it doesn't use duplicates, but takes the image from the regular image folder instead. It's been a bit painful (I found some ways to automate parts of the process, but it still took a good couple of days to sort things out), but now the game is 250 MB smaller.

I was reluctant to try this earlier, because I generally don't love messing with third party scripts, but I think it ultimately was worth it. One possible downside, is that the loading time for the gallery might be longer. It was already pretty long, so it's probably not overly noticeable, but I'll have to hear from the people that use it to get a better impression of whether or not that's bad. I assume the considerable size reduction still makes it worth it, but I'll be listening to you guys. As a result of this, I also didn't work much on the walkthrough, but hopefully I can get something done later on this month.

Other than that, I did some minor edits and work to wrap things up for Sole and Luna (specifically, the carillon scenes after the party at your new house). Now the carillon disappears as it should, and training with the two girls gives a really small scene, whether you decide to dance or have fun with them.

I am thinking about giving players a bonus for getting better at dancing too, so you could earn more at the Red Dune, but that should be it for that side of the game.

In the next few weeks, I should get back to the Golden Leaf quest. Hopefully inspiration doesn't fail me, and I make good progress this time. I'll be reporting weekly on this as usual, so look forward to those.

That's about it for today. As always, have fun! ^_^

Saturday, September 21, 2024

September Update

 New release is here! Don't play this together with your waifu, she might leave you for Erica*. Get the public version here or at itch.io. Read the changelog here, give up halfway through because it's too long, start playing and get lost (rinse and repeat next month)!

*Honestly, it's more likely Erica would leave the game to get with another waifu, instead.