Monday, November 18, 2024

The Art of Being Late

 So! I got another of the short quests/events done (the one involving the cursed painting), But I am still behind with the one involving the transformation into a blonde bimbo (I had a setting in mind, but when it came to actually writing it, I noticed it didn't work or flow quite as well as when I imagined it at first). For now, I have sent the game to the testers as is today, and I'll either complete the last quest this week, or I re-shuffle it to next month as I write more sexy scenes instead.

The release should still happen this week (probably the weekend), so keep an eye out for it. Other than that, I don't think there is anything big I added or changed (I have been toying around with some more effects for the cursed painting scene and I was also looking at some of the older maps to see if they might need updating, but annoyingly enough it was just a waste of time on both fronts).

Anyway, that's all for now. Loow forward to the update! ^_^

Monday, November 11, 2024

Erica Helping Hand

 

This week I added a new mini-quest/activity. To access it, you have to use the board in the commercial district listing the help requests, and you'll get directions on how to progress from there. I think the board has been there since the first release, or one of the very early ones, but the poor thing never got any content up until now. The gameplay is simple, although I enjoyed programming the little puzzle attached to the quest.

I plan to use the announcement board for more events, odd jobs and short quests, while I am at it. Specifically, I already started working on 2 such things: one of the events is how you'll reach the new scene I talked about last week, and the other will be a short quest which will see our protagonist transform into a bimbo to infiltrate an exclusive hunting lodge as a maid (hilarity ensues, and hopefully sexiness does the same). Hopefully, I can wrap things up for this by the weekend, send it to the testers, and then release the update some time next week.

A small thing I added is the option to see how many days till the next full moon in one of the debug tools, and I wonder if should make that part of the main UI as well.

Other than that, I don't think I did anything else worth mentioning. The patrons-only poll and art preview should arrive soon, so make sure to stick around this week if you are interested in them. See you guys next week! ^_^

Monday, November 04, 2024

I Got Distracted...

 

First: the change from per creation to monthly charges seems to have been completed on Patreon's part. If any of you experienced issues with it, please let me know. As I mentioned previously, it changes nothing as far as what I do and what you pay, but feel free to blame Apple if this change caused you any grief.

Onto the dev blog proper: I implemented the ideas I talked about for the ship (also wrote some dialogues and cutscenes to introduce the ship and its mechanics). Once again, if anyone has suggestions, I am willing to lend a ear.

As for what I did next, I am partly proud AND embarrassed to admit, I spent the week writing a single scene. For those who vote in the polls, it's the cursed painting scene that won last time. The scene is heavily inspired in some aspects by a HOT (and relatively short) animation video of Samus Aran getting hypnotized I found online.

The fact that the scene is supposed to feature the "titty lover" trait did the rest, and I got titnotized into writing a scene with a lot of effects for the presentation. I honestly think it's one of the hottest scenes I wrote, but I wonder if I shouldn't have gone for something simpler. It's heavily focused on hypnosis and large breasts so I am sure most people around here will appreciate it. XD I just got utterly obsessed with it, and even now I am thinking of possible ideas and tweaks to make it better.

As a result, I think I won't work on the Golden Leaf quest this month, or if I do I'll only do it after I send the game to the testers (so that I can focus on squeezing in as much content as I can for the release).

That's all for today, see you next week! ^_^

Monday, October 28, 2024

Flashback

 So, what did I do last week? Mostly work on TOTDC 2 as well as chasing a possible bug in Caliross. Other than that, nothing much: I have finally decided what to do with the ship you can get for repairing the lighthouse, and I implemented most of it in the game. The idea is that it's always a free ship trip that won't consume a time slot and also connects to Golden Leaf, plus it will generate income for your finances (the idea is that it will use its speed to complete commercial runs around Caliross).

Other ideas that don't involve a lot of new content are welcome, since I'd like to make it special, however I can't really put much time into writing content for it, so I am narrowing the scope down for the ship to utility first and foremost.

Another possible use will be some effect during the quest I am still working on for Golden Leaf. Once again, that's bound to be the focus for this week, and then I'll assess the situation afterward, to see if I can make a push for it, or if I should switch to something quick to finish (a short quest might be in the cards, as well as more sexy content).

That's it for this month's plans! Let me know if I am forgetting anything, otherwise I'll see you guys next time! ^_^

Wednesday, October 23, 2024

October Update

 October is here! Don't get spooked, though: Erica isn't screaming* because she is afraid... Thinking back on it, we do have werewolves, vampires and whatnot, so maybe the game was Halloween themed all along!. Get the public version here or at itch.io. Read the changelog here, and take a shot whenever the version number changes format as a fun challenge**.

*Moaning incoherently kinda sounds like a scream at times, if you are loud enough.
**If you have a spare liver or two to survive the ordeal.

Monday, October 14, 2024

The Unready

 

This week I did some more work on the quest (just a day) then I switched to other stuff which is easy to access, as I have been doing for the last few months. We got another scene for the girl in Tarisa tied to Marintas's charm, I wrote the ending slide for Sariandi, I did some other miscellaneous stuff (like fixing some scenes that were repeatable but shouldn't, or ones that needed a different intro for the repeatable scene, things like that), and I wrote reactions and some new content for cowgirls around the farm.

The patrons-only poll and the art preview should be ready very soon, and I should also share the game with the testers soon-ish. Release day might be monday, but we'll see. In the meantime I'll keep working on any task I can tackle in the time left (probably more scenes and/or more reactions from NPCs).

I don't think I have anything else to report at the moment, but I'll let you guys know if anything comes up. Have fun, and stay tuned! ^_^

Monday, October 07, 2024

Short and Sweet?

Quick recap of the week: Yef the female goblin in Tarisa got a new scene, I wrote a scene for the bad end in the new Golden Leaf quest, and in general I did more work on the quest. I figured out one detail that was keeping me from making progress last month, and I kept hacking at it in general. Still needs to be stitched together and expanded upon, right now it's a set of separated events, as I tackle first what I know will be in the quest, and leave the question marks for later.

Once again, I might work on something else for the short term, since it seems easier for me to mull things over for the quest over a longer time, while I do other work, but once again I am keeping an open mind about it.

That's it for today. I'll keep you guys posted on the progress as usual, so just stay tuned if you want more news! ^_^