Tuesday, October 21, 2025

October Update

October got you spooked? How about some cozy* times with Caliross to relax**? Get the public version here or at itch.io. Read the changelog here, take a drink every time you read the word "added" "new" or "scene" if you don't care about owning a liver.

*Nothing says "cozy" like furiously masturbating to mind-control smut, at least to me.

**Look, it will drain your stamina, but I guarantee you'll be very relaxed afterward.

Monday, October 13, 2025

I Am Back!

 I am back from my vacation. I returned on sunday, and immediately got back to working on Caliross. I did get sick last week (not from my trip, I simply caught some sort of flu from a relative of mine), but despite that, I managed to get some stuff done!

First thing first, the new mini-quest is finished. If you are far enough in Edith's path, she'll show up and demand you do a bit of extra work for her, earning you a spicy reward in the process. I think the mini-game is nice, even if not too exciting itself, but I went out of my way to add a few frills to it. Once the testers try it, perhaps I'll decide if it needs some more features. Right now, it also becomes a bit of an extra job you can take daily (it doesn't consume a time slot), and it tracks your best time as well. Given how late it unlocks, the money isn't very important, but people might like trying to see how fast they can complete it.

I also wrote a new scene for the Djinns in the oasis. This scene might be good enough to use as a repeatable event. It also uses some of the "generic" art details for hypno/sub content I got last month, which should bring some spice in a handful of scenes in the future.

Finally, I started working a new scene for the cursed painting, I changed/improved a few maps like the oasis and the florist in Tarkas, plus I got started on some other minor things, like new newspaper articles to read at the board in the commercial district.

All in all, I think I made good progress despite the setback. Testing should begin this week, with the update coming this weekend or early next week. Stay tuned if you want more news on what's going on, and don't forget to have fun! ^_^

Monday, September 29, 2025

Slow Shuffle

 

I have had a bit of a slow week this time around. I fixed a few bugs (as you might have seen with the hotfix), worked on a new job for the board in the commercial district (which will involve Edith), Started writing a repeatable scene for the female Djinns at the oasis (and I also made a couple of slight improvements to the first scene), but all in all it's been a little slow.

It's too bad, because this week I am taking a break. I'll be visiting a friend of mine, so I won't be home for most of it (I probably won't write a weekly report next monday, as a result). I need to take some time off, as I mentioned in september, and I think now it's the time to fly around the world (first time on a plane, actually)!

Anyway, it will be a shorter month for the development, but I don't think it will be an issue overall. I should still be reachable, so I can probably reply to questions, if they come up. Hopefully next time around I have plenty of news to share, but for now enjoy a week without me! XD

Sunday, September 21, 2025

September update

 Shocking*, sexy September! Add some more Caliross to your life, starting from today! Get the public version here or at itch.io. Read the changelog here, if you want to suffer with me thinking back on how long the game has been in development.

*What's so shocking about it? Play the game to find out!**

**Honestly, it's not very shocking... But it's a good update! Promise!

Monday, September 15, 2025

Tiny Quest Complete!

 The short quest I wanted to add is complete (minus deciding what the reward should be). In the end, I decided to use a new map, and that took away some extra time: the "main event" was supposed to take place in the mountain path where Ginnuk's cave is located, but trying to make sure there were no conflicts vs having a new map felt more or less equally time consuming, so I went for the "cleaner" approach. The area is smaller, and hopefully I struck a good balance between ease of exploration and content.

Other than that, I fixed another bug, but no other major developments happened. I should send the game to the testers tomorrow, and then I can focus on writing scenes and possibly updating the walkthrough.

The patrons-only Art preview and polls should come either today or tomorrow as well, so stay tuned for those! ^_^

Monday, September 08, 2025

Out Of Order

So, this week I wrote a new scene for our snake lady (Mia), I wrote a variant for the masseuse scene (so we have a generic, "nothing happened" one and one where she questions us on the Royal harem), I fixed a few more exits in the game, I worked on updating the maps for the forest near Tarkas to avoid the black borders and to "shave off" some size to the largest ones, which were a bit too much (although it's hard to shrink them they way I'd want, at this point). The new maps might be added in the next release, since there is some work to be done.

Speaking of which, I am adding a new short quest to chapter 5. It uses Crysta for a change, but also re-uses the mountain area near it, so it's a mix of under- and over- used. The short quest is already at a good point. I should tie Crysta to another short quest as well, but that's in the future for now. Once that's done, it's some more miscellaneous stuff, then I send it to the testers and by the end of next week we should have our update.

That's all for now, see you guys for the next dev update! ^_^

Monday, September 01, 2025

Bugs? Bugs. BUGS!!!

 

Last week I finished Dani's scene mentioned in the previous dev blog, I wrote a new scene for the masseuse (this one is a bit complicated, and will have some variations as she asks you about this or that event you were involved in, to gain knowledge for the League of Merchants), and I fixed a bunch of exits around Tarkas to work on contact, rather than use the "confirm" key (thanks to a player who was kind enough to report a bunch of them). He also found a few bugs which I took care of, so that also kept me busy.

I also did some work on TOTDC 2 and that rounded things up for me. I think I could have gotten more done under ideal conditions, but I think the weather kind of got me, because I felt a bit tired overall and so I decided not to push myself too hard.

Anyway, the plan is still the same: more scenes, a short quest and finishing some content already in the game should keep me busy this week and the next.

Also, I plan to take a week off in October, as I need a break, and I had this specific trip planned for a while. It shouldn't affect the game majorly, but I'll see how things go and adapt as usual.

Until next week! ^_^