Tuesday, June 09, 2026

The Caliross Curse Strikes Again!

Last week I ended up having to investigate (and sometimes, confirm and fix) a few bugs in Caliross, which means we are getting another update for bugfixes (likely next week). It will never stop to surprise me how many little things can go wrong, and I feel like I should improve the documentation I provide to my testers in the future. It's time consuming, but I guess I can try to write my walkthrough for TOTDC 2 as I go along, and direct them there so that I can kill two birds with one stone. Well, even then I can't really expect testers to catch all possible minor interactions, therefore some things are bound to be left untested no matter what. Maybe I should make simpler games. XD

On the TOTDC 2 side, I also made progress on another mini-game for it. It's basically finished now, although the UI is still placeholders, and it's a simplified version of a mechanic in the Blade Runner game (some of you might be familiar with it). Basically, it's kind of a pixel hunt, but instead of individual pixels, the images are split into a grid, so you have to click on the "right" squares to gather information with an in-game "image-analysis" tool. I plan to use it here and there, like a way to investigate some crime scenes and stuff like that, for some of the quests with a "mystery" angle. I can't make it as cool as in Blade Runner (since I don't use 3D renders for the whole zooming and panning the view when you find something), but it should be a nice idea overall.

Next week I should update the Caliross walkthrough while I am at it, probably before I release the update, but otherwise I should focus on TOTDC 2. More posts about it and for my post-mortem on Caliross (on Patreon) are also coming, so you know what to expect in the near future. Stay tuned for more news! ^_^

 

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