Saturday, February 28, 2026

February Update

 Since I am a bit tired today (still recovering from getting sick), I'll leave the stupid jokes to the comments this time (make me proud). Get the public version here or at itch.io. Read the changelog here, try to decrypt the hidden cipher in the release numbers*!

*There is no cipher, I am just legally obligated to make at least one stupid joke per release.

Monday, February 16, 2026

Something Spicy

 It's been a slow week this time around: I got another scene for getting drunk at the beach (this one only triggers if you are wearing the sexy bikini), a new scene with the girl at the inn in Zanark (her scenes require Marintas's charm) and I added the option to exit Tarkas to the fast travel signs in the city.

I also wasted some time looking for RPG Maker assets during a Steam sale and sorting some of the music and sprites I already have, and I didn't realize how much time I sunk into it before it was too late. >_<

Anyway, I expect to have a version ready for testers this week, and the release for next week, barring any complications. If something small is still missing, I'll just move it to next month together with the inevitable bugfixes, walkthrough updates and other miscellaneous stuff.

That's all for now! As always, stay tuned for more news! ^_^

Monday, February 09, 2026

I Summon Thee!

 Here we are again. Last week, I worked on a few improvements suggested by a player and one of my testers, mostly around summons. Now, your summons also recover MP when you interact with mana pools around the world, and they appear in the menu, so you can use skills and items on them. This should make the game easier, but I don't think we'll need any rebalancing (the game is generally easy anyway, especially if you track down the optional summons). Making them appear in the menu was relatively easy, but it took me some digging around to make sure things looked okay. There is the possibility of old saves displaying or not displaying the correct stuff, but I'll be able to tell you guys more once testers get to try things out.

Another change I added is related to Gaart. I added an item in the 3rd temple that will buff him a little once you pick it up. Gaart really falls behind later on, especially when compared to the other summons, so this should make him a bit more viable (this might need more balancing, but this also will need to be tested out).

There is also a new scene if you get drunk at Solina beach (the amount of scenes for getting drunk there is pitiful, so this should help).

As for the coming weeks, more scenes (usually repeatable ones to wrap up the content of some secondary NPCs) are on the horizon, and more miscellaneous stuff from my to-do list (hopefully I can add one or two things to the magic academy that I wanted to get around to for a while, for example).

This SHOULD be the 1.0 release, for better or for worse (although as mentioned I expect to have 2-3 months with minor updates, bugfixes, walkthrough updates and so on, even as I focus more on the next game), we'll see if I can keep this deadline, for once!

Regardless, I don't think I can mess this up too much even if I tried, so if it gets really bad, we release the 1.0 in March and that will be it, so nothing to worry about. For now though, that's all for this week's dev blog. See you in 7 days for another report! ^_^