Monday, April 24, 2017

My milkshake brings all the boys to the yard pt.2

So, I added two more scenes to the cowgirl path, as well as adding comments, dialogues and whatnot to the barn (once you reach this point, you'll be able to move around freely). I have also started working on the potential endings for this path, and creating the groundwork for continuing to play as cow and part-time adventurer for the Zanti family (which involves being able to generate enough money every week, or else you get "retired" to the stables, as a normal cow). I did force a specific outcome on one of the quests, if you are far enough into the cow path, as a result of your "alliance" with the Zanti faction and their interests in it (more quests will have forced choices, as a result of your obedient cow status in the future).

I also looked a bit more into mini-games, scripts and improving the UI: I have found a very nice fast travel system I might add to the game, and I think I have found a nice UI for the battle system, as well as a good rhythm mini-game, which might be useful for dancing/strip-tease jobs.
Finally, I wasted some time looking for art assets for some characters. I might actually use the MV character generator (specifically, for the face), since it's much better than the VX Ace one. The characters I am talking about are fellow cows in the barn (I'll have to add some background story for them). I am unsure if I need busts for them, or if having a face will be enough, but it's all part of the plans to finish the path and making it complete.

Anyway, this is more or less the summary for last week. Since the endings might have several scenes, I am not sure if I'll be able to wrap up the cow path in a week, but I am sure I'll make good progress on it.

Stay tuned for more news next week! ^_^

4 comments: