Sunday, August 07, 2016

Wasting time polishing my pixel art skills...

...Among other various things. The dungeon is basically done (all puzzles are in place, I just need to put together the intro scene, the outro for reaching the last room, and place a couple of treasure chests/decide what their content is going to be). I might have to cut from this dungeon one puzzle, since there might be too much content, but we'll see what the future brings. I have been editing existing assets to fit my needs, as well as creating some expressions for the current face/sprite I am using for the protagonist. The sad part is that this work might all be pointless, if things go well, the patreon gives me enough money and I can hire an artist, but hey, minor touches for other characters might still be needed, so it's good to polish up some techniques (I am still very unfamiliar with the best tools within GIMP to do some of the things I want to).

Another thing I am trying to nail down is audio/visual effects for sex scenes. Since I don't have custom art right now, I can only use lewd sounds and some flashing of the screen to go with the text (over a black screen), but there is still some nuance to how to do it well. I am trying out some of the sounds, trying to determine what's the best length, how much text is good, etc. This and cutscenes in general are probably the most stressful part right now, since I am not used to them, and the engine lacks some quality of life improvements I would figure are actually pretty easy to assume will be needed when you do "camera work". This work is definitely not useless, even if I were to become rich and have tons of custom artwork for the game, for the simple reason that trying to have art for every single sex scene in an adult game would be insane, not feasible, and even counter-productive (you'd always reach a point where you'd have to consider if adding another scene is worth the hassle/money, instead of simply writing it in).

I did some minor work on the combat system, I have a couple of scripts I am considering for the game, but they aren't essential, but as far as the groundwork, I feel pretty confident. Now it's just a matter of adding content.

Anyway, no post-mortem yet (as you have probably figured out by now), so this is it for now. See you guys next week! ^_^

1 comment:

  1. Did anyone else think of the evil Pacman from Pixels just now?

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