Sunday, September 06, 2015

quick update

So, I got to do some basic testing for the import function, and things seems to work well. I had it output basic statements depending on the values of certain variables I use to track the situation, and the export/import seems to go smoothly. I decided to leave the item problem behind for now, I'll keep thinking about it, but it's unlikely I'll find a way that doesn't involve manually tracking all of it or just not import them at all. There are some key items that I WILL track no matter what (you wouldn't want to face the trials of chapter 2 without your rubber chicken with a pulley in the middle, of course), but whether I am going to extend this to all the other collectibles/decorations is debatable (I really want to, but I do recognize that it's probably not really important). I think I categorized all the main events already, though, which is good. I'll probably have to double check later on, with the help of the testers, but for now I am fairly happy with how things went, so I'll go back to work on the final quest. The quest will have 3 possible branches early on, depending on your mental resistance and "indoctrination" (the invisible stat which tracks how much influence ALICE has), and it's very likely that having the submissive trait will also be factored in. Know that having both low mental resistance and hig "indoctrination" is going to make it really hard, so while you'll get to see Celeste in some sexy situations, be warned that you'll need to put some extra effort if you want to make it through it. Also, you'll get the reveal on who the mastermind behind everything was during the intro for the quest, but be warned that it's probably only going to raise more questions (and disappoint those who were trying to frame my innocent characters :p).

That's pretty much it for the week, as always when working on these things, there isn't exciting stuff to share, so I hope the few details I am divulging about how the final quest work are interesting enough to work as substitutes. Stay tuned for more news, next week, on this very same blog! ^_^

6 comments:

  1. "Also, you'll get the reveal on who the mastermind behind everything was during the intro for the quest, but be warned that it's probably only going to raise more questions"

    Its totally been an out of control prank by Darenzia the whole time. Dont deny it MDQP!

    :P

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    1. That was the first name that sprang to my mind, too. That's scary.

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    2. Damn, you are unto me. Abort! Time to go with alternative ending #35!!! :p

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  2. Hey,

    The addition of the ambassador has created a potential bug where if you take Patrick Hamlin's first delivery quest and then random even run into the ambassador as you're leaving the store, you can end up taking too long by the time the tour is done.

    Since Patrick gives so much more content down the line, I feel like it doesn't really make sense to have him potentially lock the players out anyway. The easiest fix is probably to remove the time limit on that quest while still keeping his dialogue warning about being quick about it.

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    1. I might be better off blocking the random events while the quest is on, actually. Removing the time limit would make it so the only difficulty factor in the quest itself would suddenly disappear. There are other approaches, but I'd like to keep the tight time limit in there, because otherwise I'd have to come up with a different mechanic to make it work.

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    2. How about if you take too long Patrick chides you for being a slowpoke and won't pay you/doesn't pay you as much, but will still give you another chance and leave the rest of the quest line open?

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