Thursday, November 15, 2012

Puzzles, puzzles everywhere.

The new quest-ish addition to the game is proceeding fine (I think I wrote it before, but it isn't exactly a "quest", I don't like calling it a section, just because nobody gave you a mission, so quest-ish is perfect). I am about 3/5 done, and I have added some nice puzzles in it, to mix things up (at least, I believe they are nice, but we'll see how the testers react to them, once they can give it a try). After I have completed it and did the preliminary testing (I guess about a week, unless I get a busy period) it's time for a closed beta. Then I go about fixing/adding minor things, and, depending on the feedback from the testers, I might consider doing an open release, or maybe add something to the main quest (Verania would be the more likely target), if the content is deemed to be too little for an open release. Anyway, I believe a public release shouldn't be too far away in the future.

On a side note, I got a donation this week! 10 pounds from barneydog (thanks again for your generosity! :D)... And you? What are you waiting for? *insert shameless advertising I am too uninspired to write here*.

And I believe this is all for today, nothing major to report (as always, feel free to ask questions in the comments, if I somehow forgot something).

2 comments:

  1. Ciao MDQP,

    If anything, just don't insert such a difficult puzzle with nearly no obvious or hidden solution like that one to enter the secret facility in the canyon xD

    Or... Or... OR ELSE!

    Hugs and Kisses Alectra

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    1. Well I must admit that there wasn't any hints in game for that puzzle, but it was solvable in just 10 attempts, tops, so it wasn't exactly hard (and you didn't risk triggering a bad end, so it was one of the easiest ones, in a sense), I think that I didn't explain it properly in-game, maybe. Future puzzles will have hints, anyway, happy? ;) ;p :D

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