Monday, September 15, 2025

Tiny Quest Complete!

 The short quest I wanted to add is complete (minus deciding what the reward should be). In the end, I decided to use a new map, and that took away some extra time: the "main event" was supposed to take place in the mountain path where Ginnuk's cave is located, but trying to make sure there were no conflicts vs having a new map felt more or less equally time consuming, so I went for the "cleaner" approach. The area is smaller, and hopefully I struck a good balance between ease of exploration and content.

Other than that, I fixed another bug, but no other major developments happened. I should send the game to the testers tomorrow, and then I can focus on writing scenes and possibly updating the walkthrough.

The patrons-only Art preview and polls should come either today or tomorrow as well, so stay tuned for those! ^_^

Monday, September 08, 2025

Out Of Order

So, this week I wrote a new scene for our snake lady (Mia), I wrote a variant for the masseuse scene (so we have a generic, "nothing happened" one and one where she questions us on the Royal harem), I fixed a few more exits in the game, I worked on updating the maps for the forest near Tarkas to avoid the black borders and to "shave off" some size to the largest ones, which were a bit too much (although it's hard to shrink them they way I'd want, at this point). The new maps might be added in the next release, since there is some work to be done.

Speaking of which, I am adding a new short quest to chapter 5. It uses Crysta for a change, but also re-uses the mountain area near it, so it's a mix of under- and over- used. The short quest is already at a good point. I should tie Crysta to another short quest as well, but that's in the future for now. Once that's done, it's some more miscellaneous stuff, then I send it to the testers and by the end of next week we should have our update.

That's all for now, see you guys for the next dev update! ^_^

Monday, September 01, 2025

Bugs? Bugs. BUGS!!!

 

Last week I finished Dani's scene mentioned in the previous dev blog, I wrote a new scene for the masseuse (this one is a bit complicated, and will have some variations as she asks you about this or that event you were involved in, to gain knowledge for the League of Merchants), and I fixed a bunch of exits around Tarkas to work on contact, rather than use the "confirm" key (thanks to a player who was kind enough to report a bunch of them). He also found a few bugs which I took care of, so that also kept me busy.

I also did some work on TOTDC 2 and that rounded things up for me. I think I could have gotten more done under ideal conditions, but I think the weather kind of got me, because I felt a bit tired overall and so I decided not to push myself too hard.

Anyway, the plan is still the same: more scenes, a short quest and finishing some content already in the game should keep me busy this week and the next.

Also, I plan to take a week off in October, as I need a break, and I had this specific trip planned for a while. It shouldn't affect the game majorly, but I'll see how things go and adapt as usual.

Until next week! ^_^

Monday, August 25, 2025

This Cow Isn't Dry Yet!

Back to working on the game! This week was a bit short, but I got to fix a couple of bugs, and I am almost finished with Dani's last scene (although she'll also need a repeatable scene after that as well).

This week I'll focus on scenes first, since I have some art that needs to find its way in the game which I couldn't get ready in time for the update. After that, it should be one short quest and more small tasks I have to tackle (like, figuring out one final spell request from the royal wizard, checking some of the repeatable scenes in the game that need some new writing to make sense when they are repeated, figure out if I do want more rewards for completing all your classes at the magic academy, and so on).

I'll try to also figure out if some of these can just be cut from my plans if they aren't important nor particularly exciting.

As always, I'll keep you guys posted as I make progress each week, so look forward to those! ^_^

Wednesday, August 20, 2025

August update

 Are you outside, enjoying the good weather? Touching grass or perhaps spending a nice day at the beach? Time to fix that! Here is my contribution to indoor activities* world-wide! I hope you all enjoy this new release! Get the public version here or at itch.io. Read the changelog here, for maximum confusion.

*Look, if you want to do it outside, I am not going to judge... But at least do it while playing my game, so maybe I can make the headlines** and become famous!

** "Dangerous mind-control game FORCES people to goon in public" has a nice ring to it.

Monday, August 11, 2025

Job (Almost) Done

 

The secret area is complete (minus a scene and the final writing) and the entire chain is now accessible. There are a handful of things missing (some sexy teasing in a related area, some writing, and other small stuff), but I should be able to send this version to testers tomorrow (or later tonight, if I find the time), and then I'll focus on scenes, polish and bugfixing until release day at the end of the week.

Once I finish the content with Dani, the masseuse and snake lady (which are all fairly far along), the game will just miss 2-3 short quests. I'll still write scenes every month, but it will only be scenes for existing characters, or for super generic, faceless people in one-shot events.

I'll start planning stuff out for these quests in more detail after this update, but I think the game might be finally completed in november or december (honestly, I'll probably just cut things out of my plans, if this release window is ever in doubt).

This will likely change the nature of polls for the remaining months (I'll try to keep things very simple, to avoid any unexpected extra work), and this will also be the last chance for quality of life changes to be proposed, most likely (unless there is something really easy to implement while also providing a big impact).

I really need to start working more on TOTDC 2 as well. At the very least, I should resume posting artwork previews and similar stuff: I have been meaning to for quite a while, but I have been having a hard time giving up my free time for this sort of stuff, lately. I wish someone could borrow me some of their youth. XD

Anyway, that's all for now. The patrons polls and art preview should be coming soon. Until next time! ^_^

Monday, August 04, 2025

A Glimpse Into The Future

 

Another monday, another recap! This time, I figured I'd show you guys one of the maps I have been working on. This is going to be a secret area, which was voted a while ago in the monthly Patreon polls (a temple in the mountains).

Note that some of the details are missing, because I am hiding all events. This won't be a Shapeshifter temple, but the experience will be similar in many ways. XD

I have most of the puzzles finished already, and although the location is still a work in progress, I think it shouldn't need much more in terms of decorations to call it complete on that front. There is still a lot of writing required, though, as well as work to integrate it in the game properly. Hopefully I can get everything done this week, at least for the basics, as that would allow me to send the game to the testers on schedule (I might have to revisit this or other areas after the first release, to add more content).

No new scenes, as working on the map took over my time and I was feeling inspired to work on gameplay content. For the release, however, the idea is still to work on new scenes plus some miscellaneous stuff, beyond finishing this place.

That's all for today, until next week! ^_^