Monday, November 10, 2025

Hold Your Horses

 I actually didn't get much work done last week, and if you asked me why, I wouldn't even be able to tell you why exactly. Maybe I am tired (scratch that, I AM tired, no idea why), but I didn't feel very inspired. Now, I did finish writing Dominique's scene, I finalized my idea for the mini-quest and done some more writing for it, but honestly it's been surprisingly non-productive. Well, I still have 2 weeks, so it's not a problem, but it always bums me out when my plans get so off-course.

Anyway, last week's plan still holds true: finish the mini-quest, write more scenes, update the walkthrough, then figure out what to do next. Sorry for the non-update, I'll try to make up for it next time!

Monday, November 03, 2025

Everything Is Tiny

 Mini-quests get mini-games! The quest got a chunk of writing done, the mini-game and some more writing for Dominique's scene as well. It's not complete, but it's close enough that it shouldn't take much longer. I have also been looking into a couple of quality of life changes, like having a "free" shortcut to visit your kids if you use the schedule, and maybe an option to expand the fast travel in Tarkas (both suggested by a player).

For this week, the plan is to write more scenes, update the walkthrough at least a little, and finish anything I have left to do from last week.

I have been doing some other stuff (like investigating some bugs) but nothing came out of it, so it's been productive, but slower than usual. At least that makes this post shorter! XD

Anyway, more news coming soon, so stay tuned! ^_^

Monday, October 27, 2025

Nature Is Healing

 This week I have been working mostly on TOTDC 2, since I hadn't for a while. I am still hoping to release some more preview material, but finding the time is a surprising challenge. Maybe I should steal some time away from one of the weekly dev blogs, and see if that works.

Anyway, I also made some progress with Caliross. I finished updating the map of the forest near Tarkas (I'll have to rely on testers a lot to make sure nothing is amiss). The visuals got a very minor upgrade, maps have been trimmed a little (they were too large for the content, and perhaps they still are), the ugly black borders are gone, some of the cutscenes also got a slight overhaul and other small changes along those lines. I think this one is the last outdoor area with black borders, so it's a relief to get it done.

Other than that, I started working on another mini-quest. This one will feature Dominique if you progressed through her path, and should offer a nice, sexy twist for her fans. Nothing is set in stone for now, but I was thinking about something with more NPCs interactions for this one.

This should be all the important news for the week. One thing I really need to get to, is updating the walkthrough, so that's happening for sure this month. More work on the mini-quest, some new scenes (especially the ones that already have the art complete), and any minor task I can tackle should be a good plan for the rest of the month.

As always, make sure to come back next week to hear how things are going! ^_^

Tuesday, October 21, 2025

October Update

October got you spooked? How about some cozy* times with Caliross to relax**? Get the public version here or at itch.io. Read the changelog here, take a drink every time you read the word "added" "new" or "scene" if you don't care about owning a liver.

*Nothing says "cozy" like furiously masturbating to mind-control smut, at least to me.

**Look, it will drain your stamina, but I guarantee you'll be very relaxed afterward.

Monday, October 13, 2025

I Am Back!

 I am back from my vacation. I returned on sunday, and immediately got back to working on Caliross. I did get sick last week (not from my trip, I simply caught some sort of flu from a relative of mine), but despite that, I managed to get some stuff done!

First thing first, the new mini-quest is finished. If you are far enough in Edith's path, she'll show up and demand you do a bit of extra work for her, earning you a spicy reward in the process. I think the mini-game is nice, even if not too exciting itself, but I went out of my way to add a few frills to it. Once the testers try it, perhaps I'll decide if it needs some more features. Right now, it also becomes a bit of an extra job you can take daily (it doesn't consume a time slot), and it tracks your best time as well. Given how late it unlocks, the money isn't very important, but people might like trying to see how fast they can complete it.

I also wrote a new scene for the Djinns in the oasis. This scene might be good enough to use as a repeatable event. It also uses some of the "generic" art details for hypno/sub content I got last month, which should bring some spice in a handful of scenes in the future.

Finally, I started working a new scene for the cursed painting, I changed/improved a few maps like the oasis and the florist in Tarkas, plus I got started on some other minor things, like new newspaper articles to read at the board in the commercial district.

All in all, I think I made good progress despite the setback. Testing should begin this week, with the update coming this weekend or early next week. Stay tuned if you want more news on what's going on, and don't forget to have fun! ^_^

Monday, September 29, 2025

Slow Shuffle

 

I have had a bit of a slow week this time around. I fixed a few bugs (as you might have seen with the hotfix), worked on a new job for the board in the commercial district (which will involve Edith), Started writing a repeatable scene for the female Djinns at the oasis (and I also made a couple of slight improvements to the first scene), but all in all it's been a little slow.

It's too bad, because this week I am taking a break. I'll be visiting a friend of mine, so I won't be home for most of it (I probably won't write a weekly report next monday, as a result). I need to take some time off, as I mentioned in september, and I think now it's the time to fly around the world (first time on a plane, actually)!

Anyway, it will be a shorter month for the development, but I don't think it will be an issue overall. I should still be reachable, so I can probably reply to questions, if they come up. Hopefully next time around I have plenty of news to share, but for now enjoy a week without me! XD

Sunday, September 21, 2025

September update

 Shocking*, sexy September! Add some more Caliross to your life, starting from today! Get the public version here or at itch.io. Read the changelog here, if you want to suffer with me thinking back on how long the game has been in development.

*What's so shocking about it? Play the game to find out!**

**Honestly, it's not very shocking... But it's a good update! Promise!