tag:blogger.com,1999:blog-1248416510403335691.post2966837321988311604..comments2024-01-13T10:36:32.873-08:00Comments on My Devious, Questionable Projects: Another friday nightUnknownnoreply@blogger.comBlogger10125tag:blogger.com,1999:blog-1248416510403335691.post-30288321985076837672013-06-30T08:40:55.112-07:002013-06-30T08:40:55.112-07:00My original idea was to do just that (split the ga...My original idea was to do just that (split the game in two parts, and "clean" the characters), but it's going to be a lot of work, regardless of what I do (just thinking about all the variables I'll have to export makes me dizzy @_@).<br /><br />Honestly, the main reason I will probably end up splitting the game is because of its size. If I kept everything in one game, I don't know how big it would end up being, and how slow it would actually get. I would manage the code, one way or the other, but there is little I can do to prevent the performance decay.mdqphttps://www.blogger.com/profile/14870067006057831000noreply@blogger.comtag:blogger.com,1999:blog-1248416510403335691.post-60608097907957973282013-06-30T07:24:52.568-07:002013-06-30T07:24:52.568-07:00If only you divided your game into two big chunk, ...If only you divided your game into two big chunk, then you can just kill them off in the code and make a replacement character in the designer for new event trigger. I am planning to do that for the whole city for the second half of my games because of all the new event triggers, hopefully this will help me minimize buggy codes. ^_^Alakohttps://www.blogger.com/profile/04386689819238846087noreply@blogger.comtag:blogger.com,1999:blog-1248416510403335691.post-21223356432022477622013-06-30T04:17:07.326-07:002013-06-30T04:17:07.326-07:00Well, my main problem is that the crew travels wit...Well, my main problem is that the crew travels with Celeste, so they are always around, and have to interact with her during scenes, which means everything relevant that happens to them must be shown in said scenes. They also have a LOT of triggers for various events on them, so things are getting crowded on that side, and it's harder to navigate the various commands. And I still have a number of locations you can visit all the times, which is bothersome, too, so I feel your pain... -_-<br /><br />Yeah, the nice thing about mistakes is that you never run out of new ones! XDmdqphttps://www.blogger.com/profile/14870067006057831000noreply@blogger.comtag:blogger.com,1999:blog-1248416510403335691.post-10117712528803175152013-06-30T03:57:32.457-07:002013-06-30T03:57:32.457-07:00Oh well, at least you close off rooms after quests...Oh well, at least you close off rooms after quests. I made a beginner mistake of trying to have multiple events happening in the same room, ended up have to give up a lot of ideas. Although those ideas ultimately are used in other areas, the coding mess I made was a horrifying experience. =__="....<br /><br />Look at the bright side, for you next game, you won't be making the same mistake again. Kekeke, there will be a next one, right? ;)Alakohttps://www.blogger.com/profile/04386689819238846087noreply@blogger.comtag:blogger.com,1999:blog-1248416510403335691.post-71060591161321204792013-06-29T12:24:57.812-07:002013-06-29T12:24:57.812-07:00See, great (and lazy) minds think alike! :D
I jus...See, great (and lazy) minds think alike! :D<br /><br />I just wish I had thought of it before, right now the game's development is too advanced for me to change the system.<br /><br />Separating the game in chapters can work pretty well, one doesn't have to sacrifice complexity for that, it just saves a lot of troubles being able to close off completely old areas once you are done with them. I really wish I had done that... T_Tmdqphttps://www.blogger.com/profile/14870067006057831000noreply@blogger.comtag:blogger.com,1999:blog-1248416510403335691.post-61914411793217409062013-06-29T11:28:53.097-07:002013-06-29T11:28:53.097-07:00I was going to add more areas for more an open sty...I was going to add more areas for more an open style of gameplay, but that really make things complicated. Being a lazy person, I chose to do the chapter style instead. XDAlakohttps://www.blogger.com/profile/04386689819238846087noreply@blogger.comtag:blogger.com,1999:blog-1248416510403335691.post-6333505124547282412013-06-28T23:47:45.248-07:002013-06-28T23:47:45.248-07:00I shouldn't say this, being the game author, b...I shouldn't say this, being the game author, but that's what I do, too, most of the times. ^_^mdqphttps://www.blogger.com/profile/14870067006057831000noreply@blogger.comtag:blogger.com,1999:blog-1248416510403335691.post-4694978008770669922013-06-28T23:44:25.599-07:002013-06-28T23:44:25.599-07:00Well, it depends on how long it takes to improve V...Well, it depends on how long it takes to improve Verania and Kantor. I might leave Verania as it is, maybe, and just focus on adding to Kantor something for the players to do.<br /><br />I COULD finish everything within a month, but knowing myself, I can't promise anything, since I get stuck or busy when I less expect it... There are also a few loose ends I have to tie up, since whenever I add to the main quest, there are a lot of others scenes/chains of quests that need some updating, so I am probably a bit behind the curve, there. Also, adding Piper to the love interests, means adding a bunch of checks and alternative dialogues everywhere, to avoid abnormal behaviour, which is a pain in the ass, frankly, and I'll probably miss a lot of these things.<br /><br />All in all, Keeping the game completely as freeform as possible is a bit counterproductive, when things go over a certain size. I should have probably gone down the route of games like Deus Ex HR, where the game is divided in chapters, so not all locations are available at all the times, but you still get a lot of non-linear gameplay and exploration. Of course, there are limits to what I can do with RAGS in regard to the gameplay, so maybe it wouldn't have worked either...<br /><br />Oh great, I am almost starting to get depressed... XDmdqphttps://www.blogger.com/profile/14870067006057831000noreply@blogger.comtag:blogger.com,1999:blog-1248416510403335691.post-91470515983267162702013-06-28T20:43:26.964-07:002013-06-28T20:43:26.964-07:00No public release for a while longer? Awww nuts.
...No public release for a while longer? Awww nuts. <br />Well back to the TG board. Paulhttps://www.blogger.com/profile/03346508882926618142noreply@blogger.comtag:blogger.com,1999:blog-1248416510403335691.post-56192592585021530812013-06-28T16:46:55.707-07:002013-06-28T16:46:55.707-07:00So...in other words, we will have to wait till Aut...So...in other words, we will have to wait till Autumn for the public release. :PAlakohttps://www.blogger.com/profile/04386689819238846087noreply@blogger.com